Yuletide Ractinia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Yuletide Ractinia
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    32% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    32% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 30% down x 3 turns

    Front Enemy

    32% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    36% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    36% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 34% down x 3 turns

    Front Enemy

    36% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up
    MATK 6% up x 3 turns

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    40% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    40% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 38% down x 3 turns

    Front Enemy

    40% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up
    MATK 12% up x 3 turns

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    44% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    44% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 42% down x 3 turns

    Front Enemy

    44% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up
    MATK 18% up x 3 turns

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    48% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    48% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 46% down x 3 turns

    Front Enemy

    48% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up
    MATK 24% up x 3 turns

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    52% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    52% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 50% down x 3 turns

    Front Enemy

    52% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up
    MATK 30% up x 3 turns

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Yuletide Ractinia Burst
    Effect

    Front Enemy

    500% Light MATK damage 5 times
    Light Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    MATK 20% up x 30 seconds

    All Allies

    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Aura Stampede (Op/Con)
    Skill Lv1

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 6% up

    Skill Lv2

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 12% up

    Skill Lv3

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 18% up

    Skill Lv4

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 24% up

    Skill Lv5

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 30% up

    Name
    Holy Ground (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 6% against grounded enemies
    (Constant) Light Element damage 6% up

    Skill Lv2

    All Allies

    (Constant) Damage up 12% against grounded enemies
    (Constant) Light Element damage 12% up

    Skill Lv3

    All Allies

    (Constant) Damage up 18% against grounded enemies
    (Constant) Light Element damage 18% up

    Skill Lv4

    All Allies

    (Constant) Damage up 24% against grounded enemies
    (Constant) Light Element damage 24% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Light Element damage 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 5 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    123
    240
    120
    191
    201
    135
    156
    Max※1
    70,238
    3,668
    15,250
    4,603
    7,181
    7,768
    5,066
    6,051
    Max※2
    73,913
    4,036
    15,775
    4,943
    7,685
    8,129
    5,393
    6,398

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Jupiter Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Festive Cheer
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    All Enemies

    32% Light MATK damage 5 times *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    32% Light MATK damage 5 times *Ignores Counterattacks
    MDEF 30% down x 3 turns

    Front Enemy

    32% Light MATK damage 5 times *Ignores Counterattacks

    All Allies

    Agitation x 3 turns
    Light Ring x 3 turns
    Feint x 3 turns
    Skill Gauge 20% up

    [On Dodge] Enemy with the highest Light Resistance

    Light Element Resistance 5% down x 2 turns

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Protection Charge (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Tempered
    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Protection Charge (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Tempered
    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Protection Charge (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Tempered
    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Protection Charge (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Tempered
    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Protection Charge (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Tempered
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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