Vindicator Skuld

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Skuld
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    120% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 20% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 3% of max HP

    All Enemies

    200% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    200% Earth MATK damage *Damage scales up with own ATK

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    124% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 22% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 4% of max HP

    All Enemies

    220% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    220% Earth MATK damage *Damage scales up with own ATK

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    128% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 24% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 5% of max HP

    All Enemies

    240% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    240% Earth MATK damage *Damage scales up with own ATK

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    132% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 26% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 6% of max HP

    All Enemies

    260% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    260% Earth MATK damage *Damage scales up with own ATK

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    136% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 28% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 7% of max HP

    All Enemies

    280% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    280% Earth MATK damage *Damage scales up with own ATK

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    140% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 30% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 8% of max HP

    All Enemies

    300% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    300% Earth MATK damage *Damage scales up with own ATK

    Status Effects

    ●

    Limit Burst

    Name
    Vent Leuer
    Effect

    All Enemies

    180% Earth MATK damage 5 times

    All Allied Parties

    Boon *Extends beneficial effects by 1 turn(s)
    Earth Element damage 50% up x 5 turns
    Resuscitation x 5 turns

    All Allies

    50% Recovery Shield x 5 turns
    Divine Wings

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Reflexio Sanctus (Op.)
    Skill Lv1

    All Allies

    (Opener) 80% Earth MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv2

    All Allies

    (Opener) 90% Earth MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv3

    All Allies

    (Opener) 100% Earth MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv4

    All Allies

    (Opener) 110% Earth MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv5

    All Allies

    (Opener) 120% Earth MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Earth element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    150
    244
    120
    191
    180
    135
    146
    Max※1
    76,259
    9,283
    14,565
    4,177
    6,553
    5,787
    3,650
    5,236
    Max※2
    80,249
    9,661
    15,098
    4,485
    7,013
    6,151
    4,012
    5,572

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Feather Cross Symphonia
    Effect

    Self

    Earth Ring x 3 turns

    All Allies

    120% Earth MATK Damage Counterattack x 3 turns
    Quick x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    Recover 20% of max HP
    Celestial Favor x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Beast heroes
    Windchain x 1 turn *Only affects Aesir, Human, and Beast heroes

    [On Counterattack] Self

    ATK 20% up x 3 turns
    MATK 20% up x 3 turns
    Recover 3% of max HP

    All Enemies

    200% Earth MATK damage *Damage scales up with own ATK
    Stop x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 front Enemies

    200% Earth MATK damage *Damage scales up with own ATK

    ●

    Limit Burst

    Name
    Photon Vortex
    Effect

    All Enemies

    360% Earth MATK damage 5 times

    All Allied Parties

    Boon *Extends beneficial effects by 1 turn(s)
    Earth Element damage 50% up x 5 turns
    Resuscitation x 5 turns

    All Allies

    50% Recovery Shield x 5 turns
    Skill Gauge 20% up
    Divine Wings

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Wind Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 10% up

    All Enemies

    (Opener) Wind Shot x 5 turns
    (Constant) MDEF 8% down

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Wind Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 15% up

    All Enemies

    (Opener) Wind Shot x 5 turns
    (Constant) MDEF 11% down

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Wind Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 20% up

    All Enemies

    (Opener) Wind Shot x 5 turns
    (Constant) MDEF 14% down

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Wind Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 25% up

    All Enemies

    (Opener) Wind Shot x 5 turns
    (Constant) MDEF 17% down

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Wind Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 30% up

    All Enemies

    (Opener) Wind Shot x 5 turns
    (Constant) MDEF 20% down

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Armed (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Armed *Earth element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main