Catalyst Vios

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Vios
    Type
    Race
    Elf
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 52% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    216% Dark MATK damage*30% damage up against ♀ Enemies
    MDEF 6% down x 3 turns
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    216% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    216% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 54% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    232% Dark MATK damage*30% damage up against ♀ Enemies
    MDEF 12% down x 3 turns
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    232% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    232% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 56% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    248% Dark MATK damage*30% damage up against ♀ Enemies
    MDEF 18% down x 3 turns
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    248% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    248% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 58% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    264% Dark MATK damage*30% damage up against ♀ Enemies
    MDEF 24% down x 3 turns
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    264% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    264% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 60% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    280% Dark MATK damage*30% damage up against ♀ Enemies
    MDEF 30% down x 3 turns
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    280% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    280% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Vios Burst
    Effect

    Front Enemy

    500% Dark MATK damage 5 times

    All Allies

    Dark Resonance x 10 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Berserk x 10 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Venus Slayer (Op/Con)
    Skill Lv1

    Self

    (Constant) 10% damage up against ♀ Enemies
    (Constant) MATK 8% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv2

    Self

    (Constant) 15% damage up against ♀ Enemies
    (Constant) MATK 11% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv3

    Self

    (Constant) 20% damage up against ♀ Enemies
    (Constant) MATK 14% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv4

    Self

    (Constant) 25% damage up against ♀ Enemies
    (Constant) MATK 17% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv5

    Self

    (Constant) 30% damage up against ♀ Enemies
    (Constant) MATK 20% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Name
    Chaos Grace (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Aesir
    (Constant) Dark Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Aesir
    (Constant) Dark Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) Dark Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) Dark Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) Dark Element damage 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 4 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,761
    79
    266
    132
    213
    184
    143
    117
    Max※1
    99,025
    2,252
    15,637
    6,420
    9,945
    5,152
    4,970
    3,332
    Max※2
    103,015
    2,630
    16,170
    6,729
    10,405
    5,516
    5,331
    3,668

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Violet Solace
    Effect

    Self

    Buff Swipe x 3 turns

    All Allies

    MATK 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    Resuscitation x 3 turns

    All Enemies

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Shadowbound x 3 turns *Only affects ♀
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest HP

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Dark Element Resistance 20% down x 3 turns
    Pitchain x 3 turns *Only affects ♀
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Front Enemy

    200% Dark MATK damage*30% damage up against ♀ Enemies
    Status Ailment Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Multi Killer (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) MATK 10% up
    (Constant) 10% damage up against Humans
    (Constant) 10% damage up against Jotun
    (Opener) Status Ailment Resistance 60% up x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Multi Killer (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) MATK 15% up
    (Constant) 15% damage up against Humans
    (Constant) 15% damage up against Jotun
    (Opener) Status Ailment Resistance 60% up x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Multi Killer (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) MATK 20% up
    (Constant) 20% damage up against Humans
    (Constant) 20% damage up against Jotun
    (Opener) Status Ailment Resistance 60% up x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Multi Killer (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) MATK 25% up
    (Constant) 25% damage up against Humans
    (Constant) 25% damage up against Jotun
    (Opener) Status Ailment Resistance 60% up x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Multi Killer (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) MATK 30% up
    (Constant) 30% damage up against Humans
    (Constant) 30% damage up against Jotun
    (Opener) Status Ailment Resistance 60% up x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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