Vindicator Seraphel

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Seraphel
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    -
    Name
    Holy Charis Wave
    Effect

    All Allies

    120% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Name
    Holy Charis Wave
    Effect

    All Allies

    126% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 52% up x 3 turns
    DEF 5% up x 3 turns
    MDEF 5% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Name
    Holy Charis Wave
    Effect

    All Allies

    132% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 54% up x 3 turns
    DEF 10% up x 3 turns
    MDEF 10% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Name
    Holy Charis Wave
    Effect

    All Allies

    138% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 56% up x 3 turns
    DEF 15% up x 3 turns
    MDEF 15% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Name
    Holy Charis Wave
    Effect

    All Allies

    144% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 58% up x 3 turns
    DEF 20% up x 3 turns
    MDEF 20% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Name
    Holy Charis Wave
    Effect

    All Allies

    150% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    DEF 25% up x 3 turns
    MDEF 25% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Secretum Lilium Album
    Effect

    All Enemies

    120% Light MATK damage 5 times

    All Allied Parties

    Boon *Extends beneficial effects by 1 turn(s)
    Resuscitation x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Grounded Allies

    (Constant) Damage up 8% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Grounded Allies

    (Constant) Damage up 11% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Grounded Allies

    (Constant) Damage up 14% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Grounded Allies

    (Constant) Damage up 17% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Grounded Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Anti-Slow (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Slow Resistance 20% up x 15 turns
    (Constant) MDEF 8% up

    Skill Lv2

    All Allies

    (Opener) Slow Resistance 40% up x 15 turns
    (Constant) MDEF 11% up

    Skill Lv3

    All Allies

    (Opener) Slow Resistance 60% up x 15 turns
    (Constant) MDEF 14% up

    Skill Lv4

    All Allies

    (Opener) Slow Resistance 80% up x 15 turns
    (Constant) MDEF 17% up

    Skill Lv5

    All Allies

    (Opener) Slow Resistance 100% up x 15 turns
    (Constant) MDEF 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,501
    88
    269
    130
    230
    166
    130
    148
    Max※1
    81,060
    4,050
    14,063
    5,706
    11,687
    5,056
    4,177
    4,785
    Max※2
    84,924
    4,405
    14,573
    6,038
    12,183
    5,417
    4,530
    5,132

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Holy Charis Wave
    Effect

    All Allies

    120% Light MATK Damage Counterattack x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    [On Counterattack] Counterattack Target

    Thunderchain x 1 turn *Only affects Aesir, Human, and Therian heroes

    [On Counterattack] Self

    Recover 3% of max HP

    ●

    Limit Burst

    Name
    Multus Lilium Album
    Effect

    All Enemies

    180% Light MATK damage 5 times

    All Allied Parties

    Light Element damage 30% up x 5 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Resuscitation x 5 turns

    All Allies

    50% Recovery Shield x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Reflexio Sanctus (Op.)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) 80% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 2 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Reflexio Sanctus (Op.)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) 90% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 2 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Reflexio Sanctus (Op.)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) 100% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 2 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Reflexio Sanctus (Op.)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) 110% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 2 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Reflexio Sanctus (Op.)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) 120% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 2 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Status Ailment Resistance 12% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 10% up
    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Status Ailment Resistance 24% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest MDEF

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×250

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Status Ailment Resistance 36% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Status Ailment Resistance 48% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 40% up
    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Status Ailment Resistance 60% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 50% up
    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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