Loving Angel Megumin
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1000% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1040% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1080% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1120% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1160% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1200% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Dark MATK damage 3 times
All Allies in Raid Battle
Dark Element damage 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Sureshot x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MATK 8% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MATK 11% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MATK 14% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MATK 17% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) MATK 20% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Dark Element damage 20% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Dark Element damage 25% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Dark Element damage 30% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Dark Element damage 35% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Dark Element damage 40% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) Skill Gauge 8% up
(Constant) Frenzy
(Constant) Exhaust Resistance 20% up
(Constant) MATK 10% up
Self
(Opener) Skill Gauge 11% up
(Constant) Frenzy
(Constant) Exhaust Resistance 40% up
(Constant) MATK 15% up
Self
(Opener) Skill Gauge 14% up
(Constant) Frenzy
(Constant) Exhaust Resistance 60% up
(Constant) MATK 20% up
Self
(Opener) Skill Gauge 17% up
(Constant) Frenzy
(Constant) Exhaust Resistance 80% up
(Constant) MATK 25% up
Self
(Opener) Skill Gauge 20% up
(Constant) Frenzy
(Constant) Exhaust Resistance 100% up
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Status Ailment Resistance 60% up x 3 turns
Dark Ring x 3 turns*Only affects Dark Element Heroes
Resolute x 3 turns
Overpower x 3 turns
All Enemies
1000% Dark MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Self
Out of Magic Power x 2 turns
[On End of Out of Magic Power]Self
Recover 100% of max HP
MATK 50% up x 3 turns
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Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.