Teahouse Waitress Sortishia

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Teahouse Waitress Sortishia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns

    4 front Enemies

    150% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    160% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    170% Earth MATK damage

    Front Enemy

    180% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 20% up
    Overpower x 3 turns

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns
    MDEF 5% down x 3 turns

    4 front Enemies

    170% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    180% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    190% Earth MATK damage

    Front Enemy

    200% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 22% up
    Overpower x 3 turns

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns
    MDEF 10% down x 3 turns

    4 front Enemies

    190% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    200% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    210% Earth MATK damage

    Front Enemy

    220% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 24% up
    Overpower x 3 turns

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns
    MDEF 15% down x 3 turns

    4 front Enemies

    210% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    220% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    230% Earth MATK damage

    Front Enemy

    240% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 26% up
    Overpower x 3 turns

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns
    MDEF 20% down x 3 turns

    4 front Enemies

    230% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    240% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    250% Earth MATK damage

    Front Enemy

    260% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 28% up
    Overpower x 3 turns

    Name
    Melon Soda Fountain
    Effect

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Master x 3 turns
    Fire Element Resistance 50% up x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Self

    Grace x 3

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Quick x 2 turns
    Recover 30% of max HP

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 30% down x 3 turns
    MDEF 25% down x 3 turns

    4 front Enemies

    250% Earth MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    260% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    2 front Enemies

    270% Earth MATK damage

    Front Enemy

    280% Earth MATK damage
    Earth Element Resistance 20% down x 3 turns

    3 Allies with the lowest HP

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Status Ailment Resistance 70% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Fortify] 3 Allies with the highest MATK

    Skill Gauge 30% up
    Overpower x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Sortishia Burst
    Effect

    Front Enemy

    500% Earth MATK damage 3 times

    All Allies in Raid Battle

    Earth Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Opener) Fire Element Resistance 10% up x 10 turns
    (Constant) HP 10% up

    Skill Lv2

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Opener) Fire Element Resistance 15% up x 10 turns
    (Constant) HP 15% up

    Skill Lv3

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Opener) Fire Element Resistance 20% up x 10 turns
    (Constant) HP 20% up

    Skill Lv4

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Opener) Fire Element Resistance 25% up x 10 turns
    (Constant) HP 25% up

    Skill Lv5

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Opener) Fire Element Resistance 30% up x 10 turns
    (Constant) HP 30% up

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 10% against Ranged enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 15% against Ranged enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 20% against Ranged enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against grounded enemies
    (Constant) Damage up 25% against Ranged enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against grounded enemies
    (Constant) Damage up 30% against Ranged enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,437
    120
    226
    130
    215
    179
    140
    156
    Max※1
    87,414
    1,699
    18,348
    6,248
    8,587
    4,688
    4,181
    5,498
    Max※2
    90,984
    2,068
    18,883
    6,611
    9,114
    5,020
    4,485
    5,849

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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