Teahouse Waitress Sortishia
●
Basic Info
●
Action Skill
Element
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
4 front Enemies
150% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
160% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
170% Earth MATK damage
Front Enemy
180% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 20% up
Overpower x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
MDEF 5% down x 3 turns
4 front Enemies
170% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
180% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
190% Earth MATK damage
Front Enemy
200% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 22% up
Overpower x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
MDEF 10% down x 3 turns
4 front Enemies
190% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
200% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
210% Earth MATK damage
Front Enemy
220% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 24% up
Overpower x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
MDEF 15% down x 3 turns
4 front Enemies
210% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
220% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
230% Earth MATK damage
Front Enemy
240% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 26% up
Overpower x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
MDEF 20% down x 3 turns
4 front Enemies
230% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
240% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
250% Earth MATK damage
Front Enemy
260% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 28% up
Overpower x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Fire Element Resistance 50% up x 3 turns
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Self
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Shadow Clone x 2 turns
Quick x 2 turns
Recover 30% of max HP
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 30% down x 3 turns
MDEF 25% down x 3 turns
4 front Enemies
250% Earth MATK damage
Wind Shot x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 front Enemies
260% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
2 front Enemies
270% Earth MATK damage
Front Enemy
280% Earth MATK damage
Earth Element Resistance 20% down x 3 turns
3 Allies with the lowest HP
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 70% up x 3 turns
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
[On Fortify] 3 Allies with the highest MATK
Skill Gauge 30% up
Overpower x 3 turns
●
Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
●
Soul Burst
Front Enemy
500% Earth MATK damage 3 times
All Allies in Raid Battle
Earth Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Master x 10 turns
Skill Gauge 30% up
●
Passive Skill
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Opener) Fire Element Resistance 10% up x 10 turns
(Constant) HP 10% up
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Opener) Fire Element Resistance 15% up x 10 turns
(Constant) HP 15% up
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Opener) Fire Element Resistance 20% up x 10 turns
(Constant) HP 20% up
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Opener) Fire Element Resistance 25% up x 10 turns
(Constant) HP 25% up
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Opener) Fire Element Resistance 30% up x 10 turns
(Constant) HP 30% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 10% against Ranged enemies
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Damage up 15% against Ranged enemies
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Damage up 20% against Ranged enemies
All Allies
(Constant) Damage up 35% against grounded enemies
(Constant) Damage up 25% against Ranged enemies
All Allies
(Constant) Damage up 40% against grounded enemies
(Constant) Damage up 30% against Ranged enemies
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.