Forgiving Grace Lofn

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Forgiving Grace Lofn
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    200% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    Skill Gauge 5% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    220% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    320% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 6% up

    [On Dodge] All Enemies

    Skill Gauge 6% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    240% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    340% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 7% up

    [On Dodge] All Enemies

    Skill Gauge 7% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    260% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    360% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 8% up

    [On Dodge] All Enemies

    Skill Gauge 8% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    280% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    380% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 9% up

    [On Dodge] All Enemies

    Skill Gauge 9% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Love Expectation
    Effect

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Feint x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Human in the Ally and Enemy Party.
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 3 or higher
    Grace x 3
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher

    Self

    Divine Wings
    Light Ring x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 1 or higher

    Enemy with the highest HP

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest ATK

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MATK

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest DEF

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest MDEF

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    Enemy with the highest SPD

    300% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers

    All Enemies

    Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Light damage> *Can be set at Ascension Lv 4 or higher
    400% Light MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Paralyze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns*Ignores Grace<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Blast Shot x 3 turns*Ignores Grace
    Status Ailment Resistance 30% down x 3 turns

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 10% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    All Stats excluding HP 5% down x 2 turns

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 10% up
    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 15% up
    (Constant) All Stats 20% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) All Stats 30% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 25% up
    (Constant) All Stats 40% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 50% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) 10% damage up against Elves
    (Constant) 10% damage up against Humans

    All Allies Excluding Self

    (Constant) 10% damage up against Elves
    (Constant) 10% damage up against Humans

    Skill Lv2

    Self

    (Constant) 20% damage up against Elves
    (Constant) 20% damage up against Humans

    All Allies Excluding Self

    (Constant) 15% damage up against Elves
    (Constant) 15% damage up against Humans

    Skill Lv3

    Self

    (Constant) 30% damage up against Elves
    (Constant) 30% damage up against Humans

    All Allies Excluding Self

    (Constant) 20% damage up against Elves
    (Constant) 20% damage up against Humans

    Skill Lv4

    Self

    (Constant) 40% damage up against Elves
    (Constant) 40% damage up against Humans

    All Allies Excluding Self

    (Constant) 25% damage up against Elves
    (Constant) 25% damage up against Humans

    Skill Lv5

    Self

    (Constant) 50% damage up against Elves
    (Constant) 50% damage up against Humans

    All Allies Excluding Self

    (Constant) 30% damage up against Elves
    (Constant) 30% damage up against Humans

    Name
    Spiritual Appearance (Op/Con)
    Skill Lv1

    Self

    (Constant) Charm Resistance 20% up
    (Constant) Fear Resistance 20% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 20% up

    Skill Lv2

    Self

    (Constant) Charm Resistance 40% up
    (Constant) Fear Resistance 40% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 35% up

    Skill Lv3

    Self

    (Constant) Charm Resistance 60% up
    (Constant) Fear Resistance 60% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 50% up

    Skill Lv4

    Self

    (Constant) Charm Resistance 80% up
    (Constant) Fear Resistance 80% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 65% up

    Skill Lv5

    Self

    (Constant) Charm Resistance 100% up
    (Constant) Fear Resistance 100% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 80% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,553
    122
    226
    130
    205
    180
    136
    156
    Max※1
    75,083
    1,704
    16,435
    6,248
    8,529
    5,878
    4,713
    6,124
    Max※2
    78,653
    2,074
    16,971
    6,611
    9,057
    6,210
    5,017
    6,475

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

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