Juvia Lockser

  • ©Hiro Mashima, Atsuo Ueda, KODANSHA / FAIRY TAIL 100 YEARS QUEST Committee, TV TOKYO

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    Basic Info

    InitialRarity
    3☆
    Name
    Juvia Lockser
    Type
    Race
    Human
    Gender
    ♀
    Collab
    FAIRY TAIL 100 YEARS QUEST

    ●

    Action Skill

    Element

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 2 turns

    All Allies

    Fire Element Wall x 2 turns
    Water Ring x 2 turns*Only affects Water Element Heroes
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 2 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 15% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    350% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 11% up
    MATK 11% up x 2 turns

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 2 turns

    All Allies

    Fire Element Wall x 2 turns
    Water Ring x 2 turns*Only affects Water Element Heroes
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 2 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 15% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    370% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 11% up
    MATK 11% up x 2 turns

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 2 turns

    All Allies

    Fire Element Wall x 2 turns
    Water Ring x 2 turns*Only affects Water Element Heroes
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 2 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 20% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    390% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 11% up
    MATK 11% up x 2 turns

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 2 turns

    All Allies

    Fire Element Wall x 2 turns
    Water Ring x 2 turns*Only affects Water Element Heroes
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 2 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 25% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    410% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 11% up
    MATK 11% up x 2 turns

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 2 turns

    All Allies

    Fire Element Wall x 2 turns
    Water Ring x 2 turns*Only affects Water Element Heroes
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 2 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    430% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 13% up
    MATK 13% up x 2 turns

    Name
    Water Cyclone
    Effect

    Self

    Water Element Resistance 50% up x 3 turns

    All Allies

    Fire Element Wall x 3 turns
    Water Ring x 3 turns*Only affects Water Element Heroes
    Solidarity x 3 turns
    Solidarity rate 50% up x 3

    3 Allies with the highest Water Resistance

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Agitation x 3 turns

    4 Enemies with the lowest Water Resistance

    Water Element Resistance 35% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
    450% Water MATK damage *Ignores Counterattacks

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 15% up
    MATK 15% up x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Beasts
    (Constant) 8% damage up against ♀ Enemies

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Beasts
    (Constant) 11% damage up against ♀ Enemies

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) 14% damage up against ♀ Enemies

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Beasts
    (Constant) 17% damage up against ♀ Enemies

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Beasts
    (Constant) 20% damage up against ♀ Enemies

    Name
    Fairy Protection (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 3% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 6% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 9% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 12% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 15% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Name
    Anti-Charm <2> (Op/Con)
    Skill Lv1

    Self

    (Constant) Charm Resistance 60% up
    (Constant) Water Element damage 30% up

    2 Allies with the highest Water Resistance

    (Opener) Charm Resistance 80% up x 15 turns

    Skill Lv2

    Self

    (Constant) Charm Resistance 65% up
    (Constant) Water Element damage 35% up

    2 Allies with the highest Water Resistance

    (Opener) Charm Resistance 85% up x 15 turns

    Skill Lv3

    Self

    (Constant) Charm Resistance 70% up
    (Constant) Water Element damage 40% up

    2 Allies with the highest Water Resistance

    (Opener) Charm Resistance 90% up x 15 turns

    Skill Lv4

    Self

    (Constant) Charm Resistance 75% up
    (Constant) Water Element damage 45% up

    2 Allies with the highest Water Resistance

    (Opener) Charm Resistance 95% up x 15 turns

    Skill Lv5

    Self

    (Constant) Charm Resistance 80% up
    (Constant) Water Element damage 50% up

    2 Allies with the highest Water Resistance

    (Opener) Charm Resistance 100% up x 15 turns

    Name
    Aqua Protection <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 3% up x 5 turns
    (Constant) Water Element Resistance 2% up
    (Constant) All Stats 5% up

    Skill Lv2

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 6% up x 5 turns
    (Constant) Water Element Resistance 4% up
    (Constant) All Stats 10% up

    Skill Lv3

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 9% up x 5 turns
    (Constant) Water Element Resistance 6% up
    (Constant) All Stats 15% up

    Skill Lv4

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 12% up x 5 turns
    (Constant) Water Element Resistance 8% up
    (Constant) All Stats 20% up

    Skill Lv5

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 15% up x 5 turns
    (Constant) Water Element Resistance 10% up
    (Constant) All Stats 25% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,553
    117
    215
    140
    205
    180
    141
    156
    Max※1
    67,915
    1,488
    13,602
    4,732
    7,930
    4,436
    4,417
    4,615
    Max※2
    71,485
    1,857
    14,138
    5,095
    8,457
    4,767
    4,722
    4,965

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

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    Elemental Resistance

    ▲PAGE TOP

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    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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