Lucy Heartfilia
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Basic Info
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Action Skill
Element
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
400% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 35% down x 3 turns
DEF 35% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
420% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 36% down x 3 turns
DEF 36% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
440% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 37% down x 3 turns
DEF 37% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
460% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 38% down x 3 turns
DEF 38% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
480% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 39% down x 3 turns
DEF 39% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Enemies
Holychain x 3 turns *Only affects Human, Elf, and Celestial heroes
500% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns *Only affects Human, Elf, and Celestial heroes
MDEF 40% down x 3 turns
DEF 40% down x 3 turns
[On Solidarity]Enemy with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Solidarity]Enemy with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 30% up
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Constant) 20% damage up against Beasts
(Constant) Light Element damage 10% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Light Element damage 15% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Light Element damage 20% up
All Allies
(Constant) 35% damage up against Beasts
(Constant) Light Element damage 25% up
All Allies
(Constant) 40% damage up against Beasts
(Constant) Light Element damage 30% up
All Allies
(Opener) Silence Resistance 20% up x 10 turns
(Opener) Fear Resistance 20% up x 10 turns
All Allies
(Opener) Silence Resistance 40% up x 10 turns
(Opener) Fear Resistance 40% up x 10 turns
All Allies
(Opener) Silence Resistance 60% up x 10 turns
(Opener) Fear Resistance 60% up x 10 turns
All Allies
(Opener) Silence Resistance 80% up x 10 turns
(Opener) Fear Resistance 80% up x 10 turns
All Allies
(Opener) Silence Resistance 100% up x 10 turns
(Opener) Fear Resistance 100% up x 10 turns
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
Self
(Opener) Skill Gauge 3% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 6% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 9% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 12% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
Self
(Opener) Skill Gauge 15% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Light Ripple x 3 turns*Only affects Light Element Heroes
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Shadow Clone x 3 turns
30% damage up against Celestials x 3 turns
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Light Element Resistance 50% down x 3 turns
40% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
4 back Enemies
30% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 back Enemies
20% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Elemental Resistance
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