Summer Breeze Roxy

  • ©R/MF/MT2JRPC

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Summer Breeze Roxy
    Type
    Race
    Human
    Gender
    ♀
    Collab
    Mushoku Tensei: Jobless Reincarnation Season 2

    ●

    Action Skill

    Element

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    200% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Skill Gauge 2% up
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    220% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    320% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Skill Gauge 4% up
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    240% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    340% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Skill Gauge 6% up
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    260% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    360% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Skill Gauge 8% up
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    280% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    380% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    Time for Summer Fun in the Sun!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Water Ripple x 3 turns
    Feint x 3 turns
    Skill Gauge 10% up
    Grace x 3

    Self

    Divine Wings

    Enemy with the highest HP

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    300% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    400% Water MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Airborne Heroes
    Ice Shot x 3 turns *Only affects Airborne Heroes
    Frostburn x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Roxy Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Cursed Cocytus (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Self

    (Constant) MATK 8% up
    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Skill Lv2

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Self

    (Constant) MATK 11% up
    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Skill Lv3

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Self

    (Constant) MATK 14% up
    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Skill Lv4

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Self

    (Constant) MATK 17% up
    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Skill Lv5

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Self

    (Constant) MATK 20% up
    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up
    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up
    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up
    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up
    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up
    (Constant) Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) 10% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) 15% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) 20% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) 25% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) 30% damage up against Beasts

    Name
    Absolute Energy (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up
    (Constant) ATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up
    (Constant) ATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up
    (Constant) ATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up
    (Constant) ATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up
    (Constant) ATK 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,527
    118
    215
    136
    211
    180
    140
    156
    Max※1
    68,609
    1,690
    12,552
    7,571
    9,508
    6,471
    5,270
    6,124
    Max※2
    72,179
    2,060
    13,087
    7,934
    10,035
    6,804
    5,574
    6,475

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Storm Orb (Summer Breeze Roxy)

    Luxeye Orb (Summer Breeze Roxy)

    Luxsea Orb (Summer Breeze Roxy)

    Knowledge Orb (Summer Breeze Roxy)

    Technique Orb (Summer Breeze Roxy)

    Witch Orb (Summer Breeze Roxy)

    Storm Orb (Summer Breeze Roxy)

    Luxeye Orb (Summer Breeze Roxy)

    Luxsea Orb (Summer Breeze Roxy)

    Knowledge Orb (Summer Breeze Roxy)

    Technique Orb (Summer Breeze Roxy)

    Witch Orb (Summer Breeze Roxy)

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