Jubilant Sortishia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Jubilant Sortishia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 60% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    150% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    160% Water MATK damage

    2 front Enemies

    170% Water MATK damage

    Front Enemy

    180% Water MATK damage

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 62% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns
    MATK 4% up x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    170% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    180% Water MATK damage

    2 front Enemies

    190% Water MATK damage

    Front Enemy

    200% Water MATK damage

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 64% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns
    MATK 8% up x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    190% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    200% Water MATK damage

    2 front Enemies

    210% Water MATK damage

    Front Enemy

    220% Water MATK damage

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 66% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns
    MATK 12% up x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    210% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    220% Water MATK damage

    2 front Enemies

    230% Water MATK damage

    Front Enemy

    240% Water MATK damage

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 68% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns
    MATK 16% up x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    230% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    240% Water MATK damage

    2 front Enemies

    250% Water MATK damage

    Front Enemy

    260% Water MATK damage

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 70% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns
    MATK 20% up x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    250% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    260% Water MATK damage

    2 front Enemies

    270% Water MATK damage

    Front Enemy

    280% Water MATK damage

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Sortishia Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    Dark Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 10% up

    Skill Lv2

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 15% up

    Skill Lv3

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Skill Lv4

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 25% up

    Skill Lv5

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 30% up

    Name
    Cursed Cocytus (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Curse x 5 turns
    (Opener) Frostburn x 5 turns

    Ally with the highest MATK

    (Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Ground Aqua (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) Water Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Water Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Water Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Water Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Water Element damage 30% up

    Name
    Rite (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 10 turns
    (Constant) Barrage

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    120
    226
    131
    208
    183
    143
    157
    Max※1
    68,232
    1,699
    15,479
    6,253
    9,486
    5,888
    5,277
    6,129
    Max※2
    71,802
    2,068
    16,014
    6,616
    10,013
    6,219
    5,582
    6,480

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Memories of Pure Happiness
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Shadow Clone x 3 turns
    Celestial Favor x 3 turns

    3 Allies with the lowest HP

    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 60% up x 3 turns

    3 Allies with the highest MATK

    Master x 3 turns
    Sureshot x 3 turns

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Stop x 3 turns *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    Dark Element Resistance 20% down x 3 turns

    4 front Enemies

    150% Water MATK damage
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    160% Water MATK damage

    2 front Enemies

    170% Water MATK damage

    Front Enemy

    180% Water MATK damage

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 35% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 50% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 65% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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