Mikasa Ackermann

  • Before Awakening
  • After Awakening
  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Mikasa Ackermann
    Type
    Race
    Human
    Gender
    ♀
    Collab
    Attack on Titan Final Season

    ●

    Action Skill

    Element

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    170% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    210% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 5% down
    Time Bomb *160% Water MATK damage after 3 turns

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    188% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    228% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 7% down
    Time Bomb *160% Water MATK damage after 3 turns

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    206% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    246% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 9% down
    Time Bomb *160% Water MATK damage after 3 turns

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    224% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    264% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 11% down
    Time Bomb *160% Water MATK damage after 3 turns

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    242% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    282% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 13% down
    Time Bomb *160% Water MATK damage after 3 turns

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    260% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    300% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 15% down
    Time Bomb *160% Water MATK damage after 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Mikasa Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times
    Water Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Water Element damage 50% up x 30 seconds
    MATK 20% up x 30 seconds
    50% damage up against Jotun x 30 seconds

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up
    (Constant) Divine Punishment Resistance 20% up
    (Constant) Decay Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up
    (Constant) Divine Punishment Resistance 40% up
    (Constant) Decay Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up
    (Constant) Divine Punishment Resistance 60% up
    (Constant) Decay Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up
    (Constant) Divine Punishment Resistance 80% up
    (Constant) Decay Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up
    (Constant) Divine Punishment Resistance 100% up
    (Constant) Decay Resistance 100% up

    Name
    Strongest Bloodline (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 8% up
    (Constant) All Stats 8% up

    Skill Lv2

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 11% up
    (Constant) All Stats 11% up

    Skill Lv3

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 14% up
    (Constant) All Stats 14% up

    Skill Lv4

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 17% up
    (Constant) All Stats 17% up

    Skill Lv5

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 20% up
    (Constant) All Stats 20% up

    Name
    Rising Cheer (Op/Con)
    Skill Lv1

    Ally with the highest ATK

    (Opener) Skill Gauge 2% up
    (Constant) Significant Odds

    Skill Lv2

    Ally with the highest ATK

    (Opener) Skill Gauge 4% up
    (Constant) Significant Odds

    Skill Lv3

    Ally with the highest ATK

    (Opener) Skill Gauge 6% up
    (Constant) Significant Odds

    Skill Lv4

    Ally with the highest ATK

    (Opener) Skill Gauge 8% up
    (Constant) Significant Odds

    Skill Lv5

    Ally with the highest ATK

    (Opener) Skill Gauge 10% up
    (Constant) Significant Odds

    Name
    Jotun Killer (Con.)
    Skill Lv1

    All Allied Humans

    (Constant) 15% damage up against Jotun

    Skill Lv2

    All Allied Humans

    (Constant) 20% damage up against Jotun

    Skill Lv3

    All Allied Humans

    (Constant) 25% damage up against Jotun

    Skill Lv4

    All Allied Humans

    (Constant) 30% damage up against Jotun

    Skill Lv5

    All Allied Humans

    (Constant) 35% damage up against Jotun

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,553
    117
    218
    131
    208
    183
    141
    157
    Max※1
    57,437
    2,030
    12,044
    5,237
    7,940
    4,929
    4,417
    5,132
    Max※2
    61,007
    2,399
    12,580
    5,601
    8,467
    5,260
    4,722
    5,483

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Unless I fight, I cannot win.
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Feint x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    [On Dodge] Self

    MATK 5% up x 2 turns

    4 Enemies with the lowest Water Resistance

    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    170% Water MATK damage
    Water Element Resistance 15% down x 3 turns
    MDEF 25% down x 3 turns
    Time Bomb x4 times *100% Water MATK damage after 3 turns

    [On Time Bomb Explosion] Explosion Target

    Remove Barrier
    MDEF 5% down x 3 turns

    All Enemies

    210% Water MATK damage *50% damage up against Jotun *Ignores Barriers
    Skill Gauge 5% down
    Time Bomb *160% Water MATK damage after 3 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) Water Element damage 10% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune ×5

    Friend Token ×200

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) Water Element damage 15% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune ×10

    Friend Token ×200

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 13

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) Water Element damage 20% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune ×10

    Friend Token ×200

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 15

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 17

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) Water Element damage 25% up

    Materials Needed

    Chained Red Rune ×20

    Chained Black Rune ×20

    Guild Token ×100

    ●

    Awakening Lv 18

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 19

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 24

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 26

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) Water Element damage 30% up

    Materials Needed

    Chained Red Rune ×20

    Chained Black Rune ×20

    Guild Token ×100

    ●

    Awakening Lv 27

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 28

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 29

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 30

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 31

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 32

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 33

    Name
    Resist Gravity (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Gravity Field Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Chained Red Rune ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 34

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 35

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 36

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 37

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 38

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 39

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 40

    Name
    Resist Gravity (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Gravity Field Resistance 40% up

    Materials Needed

    Skill Crystal (Water) ×100

    Chained Black Rune ×10

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 41

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 42

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 43

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 44

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 45

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 46

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 47

    Name
    Resist Gravity (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Gravity Field Resistance 60% up

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 48

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 49

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 50

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 51

    Name
    Power Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ATK 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 52

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 53

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 54

    Name
    Resist Gravity (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Gravity Field Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 55

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 56

    Name
    Speed Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) SPD 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 57

    Name
    Evade Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) EVA 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 58

    Name
    Aim Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ACC 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 59

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 60

    Name
    Power Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ATK 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 61

    Name
    Resist Gravity (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Gravity Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 62

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 63

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 64

    Name
    Mind Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MDEF 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 65

    Name
    Speed Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) SPD 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 66

    Name
    Evade Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) EVA 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 67

    Name
    Aim Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ACC 21% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 68

    Name
    Ground Killer (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 6% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×50

    Chained Black Rune ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 69

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 70

    Name
    Power Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ATK 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 71

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 72

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 73

    Name
    Mind Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MDEF 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 74

    Name
    Speed Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) SPD 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 75

    Name
    Ground Killer (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 12% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×100

    Chained Red Rune ×10

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 76

    Name
    Evade Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) EVA 24% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 77

    Name
    Aim Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ACC 24% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 78

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 79

    Name
    Power Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ATK 27% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 80

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 81

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 82

    Name
    Ground Killer (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 18% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Black Rune ×30

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 83

    Name
    Mind Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MDEF 27% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 84

    Name
    Speed Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) SPD 27% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 85

    Name
    Evade Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) EVA 27% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 86

    Name
    Aim Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ACC 27% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 87

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 88

    Name
    Power Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ATK 30% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 89

    Name
    Ground Killer (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 24% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 90

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 91

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 92

    Name
    Mind Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MDEF 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 93

    Name
    Speed Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) SPD 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 94

    Name
    Evade Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) EVA 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 95

    Name
    Aim Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ACC 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 96

    Name
    Ground Killer (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 97

    Name
    Clock Up (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Skill Gauge 3% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 98

    Name
    Clock Up (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Skill Gauge 6% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 99

    Name
    Clock Up (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Skill Gauge 9% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Water) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Friend Token ×500

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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