Summer Love Volfa
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Basic Info
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Action Skill
Element
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
150% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 30% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
150% Light MATK damage *Ignores Shields
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
150% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
164% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 32% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
164% Light MATK damage *Ignores Shields
Status Ailment Resistance 32% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
164% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
178% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 34% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
178% Light MATK damage *Ignores Shields
Status Ailment Resistance 34% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
178% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
192% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 36% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
192% Light MATK damage *Ignores Shields
Status Ailment Resistance 36% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
192% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
206% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 38% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
206% Light MATK damage *Ignores Shields
Status Ailment Resistance 38% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
206% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
220% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 40% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
220% Light MATK damage *Ignores Shields
Status Ailment Resistance 40% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
220% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) 8% damage up against Therians
(Constant) Pitchain Resistance 20% up
Self
(Constant) 11% damage up against Therians
(Constant) Pitchain Resistance 35% up
Self
(Constant) 14% damage up against Therians
(Constant) Pitchain Resistance 50% up
Self
(Constant) 17% damage up against Therians
(Constant) Pitchain Resistance 65% up
Self
(Constant) 20% damage up against Therians
(Constant) Pitchain Resistance 80% up
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Ally 5 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 10% up
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Ally 5 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 15% up
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Ally 5 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 20% up
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Ally 5 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 25% up
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Ally 5 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 30% up
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 back Enemies *Only affects Airborne Heroes
(Opener) Thunderchain x 3 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 back Enemies *Only affects Airborne Heroes
(Opener) Thunderchain x 3 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 back Enemies *Only affects Airborne Heroes
(Opener) Thunderchain x 3 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 back Enemies *Only affects Airborne Heroes
(Opener) Thunderchain x 3 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 back Enemies *Only affects Airborne Heroes
(Opener) Thunderchain x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Peacock Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Peacock Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Falco Orb
Noxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Fullmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mercury Orb
Venus Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
HP 30% up x 3 turns
Celestial Favor x 3 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
All Enemies
150% Light MATK damage *Ignores Shields
Light Wound x3 times x 3 turns
Skill Gauge 30% down
Status Ailment Resistance 30% down x 3 turns
Shield Seal x 3 turns *Only affects Airborne Heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
4 back Enemies
150% Light MATK damage *Ignores Shields
Status Ailment Resistance 30% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
3 back Enemies
150% Light MATK damage *Ignores Shields
Light Element Resistance 20% down x 3 turns
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 20% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 35% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 50% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 65% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Frostburn Resistance 80% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.