Summer Love Volfa

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Summer Love Volfa
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    150% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 30% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    150% Light MATK damage *Ignores Shields
    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    150% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    164% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 32% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    164% Light MATK damage *Ignores Shields
    Status Ailment Resistance 32% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    164% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    178% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 34% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    178% Light MATK damage *Ignores Shields
    Status Ailment Resistance 34% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    178% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    192% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 36% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    192% Light MATK damage *Ignores Shields
    Status Ailment Resistance 36% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    192% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    206% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 38% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    206% Light MATK damage *Ignores Shields
    Status Ailment Resistance 38% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    206% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    220% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 40% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    220% Light MATK damage *Ignores Shields
    Status Ailment Resistance 40% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    220% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Therian of Chaos (Con.)
    Skill Lv1

    Self

    (Constant) 8% damage up against Therians
    (Constant) Pitchain Resistance 20% up

    Skill Lv2

    Self

    (Constant) 11% damage up against Therians
    (Constant) Pitchain Resistance 35% up

    Skill Lv3

    Self

    (Constant) 14% damage up against Therians
    (Constant) Pitchain Resistance 50% up

    Skill Lv4

    Self

    (Constant) 17% damage up against Therians
    (Constant) Pitchain Resistance 65% up

    Skill Lv5

    Self

    (Constant) 20% damage up against Therians
    (Constant) Pitchain Resistance 80% up

    Name
    Orbital Trinity <3> (Op/Con)
    Skill Lv1

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 10% up

    Skill Lv2

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 15% up

    Skill Lv3

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 20% up

    Skill Lv4

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 25% up

    Skill Lv5

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 30% up

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    3 back Enemies *Only affects Airborne Heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv2

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    3 back Enemies *Only affects Airborne Heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv3

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    3 back Enemies *Only affects Airborne Heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv4

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    3 back Enemies *Only affects Airborne Heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv5

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    3 back Enemies *Only affects Airborne Heroes

    (Opener) Thunderchain x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,553
    97
    243
    136
    215
    180
    127
    156
    Max※1
    57,437
    3,054
    12,154
    5,255
    7,975
    4,922
    3,486
    5,129
    Max※2
    61,007
    3,424
    12,689
    5,618
    8,502
    5,254
    3,791
    5,480

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Sunshine Wonderfloat
    Effect

    Self

    HP 30% up x 3 turns
    Celestial Favor x 3 turns

    All Allies

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns

    All Enemies

    150% Light MATK damage *Ignores Shields
    Light Wound x3 times x 3 turns
    Skill Gauge 30% down
    Status Ailment Resistance 30% down x 3 turns
    Shield Seal x 3 turns *Only affects Airborne Heroes
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    4 back Enemies

    150% Light MATK damage *Ignores Shields
    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    150% Light MATK damage *Ignores Shields
    Light Element Resistance 20% down x 3 turns

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 35% up

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 50% up

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 65% up

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ice Spirit (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 80% up

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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