Noelle Silva

  • Before Awakening
  • After Awakening
  • ©YUKI TABATA/SHUEISHA,TV TOKYO,BLACK CLOVER PROJECT

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Noelle Silva
    Type
    Race
    Human
    Gender
    ♀
    Collab
    Black Clover

    ●

    Action Skill

    Element

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    100% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    106% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    116% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    112% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    132% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    118% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    148% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    124% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    164% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    There's No Way... I Can Run Now!
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    130% Water MATK damage *Ignores Counterattacks

    3 front Enemies

    180% Water MATK damage
    MDEF 30% down x 3 turns
    Vortex x 3 turns *Only affects Human, Elf, and Therian heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Mana Skin (Op/Con)
    Skill Lv1

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) HP 8% up

    Skill Lv2

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) HP 11% up

    Skill Lv3

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) HP 14% up

    Skill Lv4

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) HP 17% up

    Skill Lv5

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) HP 20% up

    Name
    All Up (Con.)
    Skill Lv1

    All Allied Humans

    (Constant) All Stats 3% up

    Skill Lv2

    All Allied Humans

    (Constant) All Stats 6% up

    Skill Lv3

    All Allied Humans

    (Constant) All Stats 9% up

    Skill Lv4

    All Allied Humans

    (Constant) All Stats 12% up

    Skill Lv5

    All Allied Humans

    (Constant) All Stats 15% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,470
    84
    199
    123
    222
    141
    122
    129
    Max※1
    79,847
    2,661
    7,768
    4,323
    10,386
    3,750
    4,582
    4,421
    Max※2
    83,900
    2,997
    8,255
    4,670
    10,897
    4,084
    4,949
    4,773

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Fullmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©YUKI TABATA/SHUEISHA,TV TOKYO,BLACK CLOVER PROJECT

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Water Creation Magic: Sea Dragon's Roar
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    2 Allies with the lowest HP

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    MATK 5% up x 3 turns

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water MATK damage *Ignores Counterattacks

    Front Enemy

    100% Water MATK damage

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Fortune Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Fortune Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Fortune Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Fortune Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Fortune Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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