Moon Flower Sortishia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Moon Flower Sortishia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns

    4 front Enemies

    150% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    160% Dark MATK damage

    2 front Enemies

    170% Dark MATK damage

    Front Enemy

    180% Dark MATK damage

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 34% down x 3 turns
    MDEF 34% down x 3 turns

    4 front Enemies

    170% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    180% Dark MATK damage

    2 front Enemies

    190% Dark MATK damage

    Front Enemy

    200% Dark MATK damage

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 38% down x 3 turns
    MDEF 38% down x 3 turns

    4 front Enemies

    190% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    200% Dark MATK damage

    2 front Enemies

    210% Dark MATK damage

    Front Enemy

    220% Dark MATK damage

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 42% down x 3 turns
    MDEF 42% down x 3 turns

    4 front Enemies

    210% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    220% Dark MATK damage

    2 front Enemies

    230% Dark MATK damage

    Front Enemy

    240% Dark MATK damage

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 46% down x 3 turns
    MDEF 46% down x 3 turns

    4 front Enemies

    230% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    240% Dark MATK damage

    2 front Enemies

    250% Dark MATK damage

    Front Enemy

    260% Dark MATK damage

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns

    4 front Enemies

    250% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    260% Dark MATK damage

    2 front Enemies

    270% Dark MATK damage

    Front Enemy

    280% Dark MATK damage

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Sortishia Burst (Moon Flower)
    Effect

    All Allies in Raid Battle

    Dark Element damage 20% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Shadow Clone x 10 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 10% up

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 15% up

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 25% up

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 30% up

    Name
    Chaos Rebellion (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Beasts
    (Constant) Dark Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Beasts
    (Constant) Dark Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) Dark Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Beasts
    (Constant) Dark Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Beasts
    (Constant) Dark Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,294
    93
    250
    136
    240
    171
    143
    146
    Max※1
    62,821
    3,617
    15,798
    5,493
    11,316
    5,222
    5,350
    4,810
    Max※2
    66,475
    3,991
    16,340
    5,848
    11,833
    5,552
    5,659
    5,158

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Spirit Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Floral Memories
    Effect

    All Allies

    Dark Ring x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Grace x 3

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns

    4 front Enemies

    150% Dark MATK damage
    Pitchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    160% Dark MATK damage

    2 front Enemies

    170% Dark MATK damage

    Front Enemy

    180% Dark MATK damage

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) MATK 3% up

    All Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) MATK 6% up

    All Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) MATK 9% up

    All Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) MATK 12% up

    All Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) MATK 15% up

    All Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Dark Wound x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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