Merlin

  • Before Awakening
  • After Awakening
  • ©NS, K/TSDSDJP, TX

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Merlin
    Type
    Race
    Human
    Gender
    ♀
    Collab
    The Seven Deadly Sins: Dragon’s Judgement

    ●

    Action Skill

    Element

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    180% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    200% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    220% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    240% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    260% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    280% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    Status Effects

    ●

    Limit Burst

    Name
    Endless Whirl
    Effect

    All Enemies

    350% Dark MATK damage

    All Allied Parties

    Dark Ring x 3 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Permanent Immunity (Op/Con)
    Skill Lv1

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 8% up

    Skill Lv2

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 11% up

    Skill Lv3

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 14% up

    Skill Lv4

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 17% up

    Skill Lv5

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 20% up

    Name
    Defense Down <3> (Op.)
    Skill Lv1

    3 back Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    Skill Lv2

    3 back Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    Skill Lv3

    3 back Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    Skill Lv4

    3 back Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    Skill Lv5

    3 back Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,195
    82
    228
    120
    194
    148
    147
    128
    Max※1
    50,009
    2,824
    11,405
    3,868
    6,050
    4,693
    7,148
    4,575
    Max※2
    53,621
    3,181
    11,928
    4,179
    6,512
    5,062
    7,539
    4,940

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Forsaken Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Thief Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxsky Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsky Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Lacerta Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Uranus Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    War God Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Resurrection Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    War God Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    War God Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©NS, K/TSDSDJP, TX

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Extermination Ray
    Effect

    Self

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    2 Allies with the lowest HP

    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    180% MATK damage *Damage scales up with own MDEF *Ignores Barriers
    Fear x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Aesir, Elf, and Therian heroes

    ●

    Limit Burst

    Name
    Endless Whirl
    Effect

    All Enemies

    350% Dark MATK damage

    All Allied Parties

    Dark Ring x 3 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Chaos Domination <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 8% up

    3 Allies with the highest MATK

    (Constant) Dark Element damage 8% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Power Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Chaos Domination <3> (Con.)
    Skill Lv
    2
    Effect

    3 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 11% up

    3 Allies with the highest MATK

    (Constant) Dark Element damage 11% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Power Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Chaos Domination <3> (Con.)
    Skill Lv
    3
    Effect

    3 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 14% up

    3 Allies with the highest MATK

    (Constant) Dark Element damage 14% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Power Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Chaos Domination <3> (Con.)
    Skill Lv
    4
    Effect

    3 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 17% up

    3 Allies with the highest MATK

    (Constant) Dark Element damage 17% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Power Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Chaos Domination <3> (Con.)
    Skill Lv
    5
    Effect

    3 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 20% up

    3 Allies with the highest MATK

    (Constant) Dark Element damage 20% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Power Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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