Holy Night Sortishia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Holy Night Sortishia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 50% up x 3 turns
    HP 30% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    196% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    196% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    196% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 52% up x 3 turns
    HP 32% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    212% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    212% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    212% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 54% up x 3 turns
    HP 34% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    228% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    228% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    228% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 56% up x 3 turns
    HP 36% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    244% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    244% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    244% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 58% up x 3 turns
    HP 38% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    260% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    260% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    260% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    HP 40% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Magic Downpour
    Effect

    All Enemies

    20% MATK damage 10 times

    All Allied Parties

    MATK 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Sortishia Burst (Holy Night)
    Effect

    All Allies in Raid Battle

    Light Element damage 30% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Light Ring x 10 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 30% up

    Name
    Combat Ruler (Op/Con)
    Skill Lv1

    All Allied Humans

    (Constant) Damage up 10% against grounded enemies
    (Constant) Damage up 3% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Allied Humans

    (Constant) Damage up 15% against grounded enemies
    (Constant) Damage up 6% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Allied Humans

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 9% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Allied Humans

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 12% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Allied Humans

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Mind Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 30% up x 5 turns
    (Constant) MDEF 3% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 35% up x 5 turns
    (Constant) MDEF 6% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 40% up x 5 turns
    (Constant) MDEF 9% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 45% up x 5 turns
    (Constant) MDEF 12% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MDEF 15% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,644
    89
    243
    130
    215
    198
    130
    140
    Max※1
    84,732
    3,603
    14,385
    5,146
    8,655
    6,054
    5,340
    5,278
    Max※2
    88,743
    3,977
    14,912
    5,480
    9,134
    6,392
    5,686
    5,619

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Neptune Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Merry Merry Memory
    Effect

    Enemy with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down

    2 Enemies with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down

    3 Enemies with the lowest Light Resistance

    180% Light MATK damage
    Skill Gauge 15% down
    Brainwash x 3 turns *Only affects Human, Therian, and Beast heroes

    All Allies

    Status Ailment Resistance 50% up x 3 turns
    HP 30% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    [On Brainwash] Ally with the lowest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Brainwash] Ally with the highest HP

    Fear x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) MATK 10% up

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) MATK 20% up

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) MATK 25% up

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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