Bewitching CS Mage Lucy

  • Before Awakening
  • After Awakening
  • ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Bewitching CS Mage Lucy
    Type
    Race
    Human
    Gender
    ♀
    Collab
    FAIRY TAIL

    ●

    Action Skill

    Element

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    220% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    180% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    234% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    194% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    248% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    208% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    262% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    222% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    276% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    236% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    290% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    250% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Fimbulvetr
    Effect

    All Enemies

    40% MATK damage 6 times

    All Allied Parties

    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Lucy Burst
    Effect

    Front Enemy

    500% Water MATK damage 5 times

    All Allies in Raid Battle

    MATK 30% up x 30 seconds

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Proof of Bravery (Con.)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified

    Name
    Blood Thirst (Op.)
    Skill Lv1

    All Allies

    (Opener) ATK 3% up x 5 turns
    (Opener) MATK 3% up x 5 turns
    (Opener) 10% damage up against Humans x 5 turns

    Skill Lv2

    All Allies

    (Opener) ATK 6% up x 5 turns
    (Opener) MATK 6% up x 5 turns
    (Opener) 15% damage up against Humans x 5 turns

    Skill Lv3

    All Allies

    (Opener) ATK 9% up x 5 turns
    (Opener) MATK 9% up x 5 turns
    (Opener) 20% damage up against Humans x 5 turns

    Skill Lv4

    All Allies

    (Opener) ATK 12% up x 5 turns
    (Opener) MATK 12% up x 5 turns
    (Opener) 25% damage up against Humans x 5 turns

    Skill Lv5

    All Allies

    (Opener) ATK 15% up x 5 turns
    (Opener) MATK 15% up x 5 turns
    (Opener) 30% damage up against Humans x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,294
    88
    257
    163
    247
    148
    135
    143
    Max※1
    52,931
    2,456
    11,029
    5,959
    9,159
    4,591
    4,417
    4,713
    Max※2
    56,606
    2,821
    11,545
    6,297
    9,659
    4,942
    4,757
    5,074

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Spirit Orb

    Forsaken Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Peacock Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Pavo Orb

    Falco Orb

    Luxeye Orb

    Bluewyrm Orb

    Luxsky Orb

    Corvus Orb

    Moby Orb

    Falco Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Greed Orb

    Jupiter Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Greed Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Resurrection Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Valorous King Orb

    Destructive King Orb

    War God Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Human)

    Wicked Bear Orb (Human)

    Holy Fox Orb (Human)

    Wicked Fox Orb (Human)

    Holy Ox Orb (Human)

    Wicked Ox Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    I Can't Leave my Friend to Disappear!
    Effect

    3 front Enemies

    220% Water MATK damage
    Vortex x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns

    2 back Enemies

    180% Water MATK damage
    Freeze x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    All Allies

    Feint x 3 turns
    Water Element damage 40% up x 3 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aqua Blood (Con.)
    Skill Lv
    1
    Effect

    All Grounded Allies

    (Constant) 8% damage up against Humans
    (Constant) Water Element damage 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Fortune Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aqua Blood (Con.)
    Skill Lv
    2
    Effect

    All Grounded Allies

    (Constant) 11% damage up against Humans
    (Constant) Water Element damage 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Fortune Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Aqua Blood (Con.)
    Skill Lv
    3
    Effect

    All Grounded Allies

    (Constant) 14% damage up against Humans
    (Constant) Water Element damage 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Fortune Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Aqua Blood (Con.)
    Skill Lv
    4
    Effect

    All Grounded Allies

    (Constant) 17% damage up against Humans
    (Constant) Water Element damage 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Fortune Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Aqua Blood (Con.)
    Skill Lv
    5
    Effect

    All Grounded Allies

    (Constant) 20% damage up against Humans
    (Constant) Water Element damage 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Fortune Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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