Supermoon Tsukuyomi

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Supermoon Tsukuyomi
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 20% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    300% Light MATK damage *Ignores Shields *Ignores Barriers
    150% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 40% down x 3 turns

    4 front Enemies

    280% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    260% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    240% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    220% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 22% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    320% Light MATK damage *Ignores Shields *Ignores Barriers
    170% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 42% down x 3 turns

    4 front Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    280% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    260% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    240% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 24% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    340% Light MATK damage *Ignores Shields *Ignores Barriers
    190% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 44% down x 3 turns

    4 front Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    280% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    260% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 26% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    360% Light MATK damage *Ignores Shields *Ignores Barriers
    210% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 46% down x 3 turns

    4 front Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    280% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 28% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    380% Light MATK damage *Ignores Shields *Ignores Barriers
    230% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 48% down x 3 turns

    4 front Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    300% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Sun and Moon's Illuminating Praise
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace
    400% Light MATK damage *Ignores Shields *Ignores Barriers
    250% Fire MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    MDEF 50% down x 3 turns

    4 front Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    320% Light MATK damage *Ignores Shields *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against Dark element enemies
    (Constant) 30% damage up against Humans

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against Dark element enemies
    (Constant) 35% damage up against Humans

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against Dark element enemies
    (Constant) 40% damage up against Humans

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against Dark element enemies
    (Constant) 45% damage up against Humans

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against Dark element enemies
    (Constant) 50% damage up against Humans

    Name
    Lightning Rage (Op/Con)
    Skill Lv1

    Self

    (Constant) Pitchain Resistance 20% up
    (Constant) Brand Resistance 20% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 20% up x 10 turns
    (Opener) Brand Resistance 20% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv2

    Self

    (Constant) Pitchain Resistance 35% up
    (Constant) Brand Resistance 40% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 35% up x 10 turns
    (Opener) Brand Resistance 40% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv3

    Self

    (Constant) Pitchain Resistance 50% up
    (Constant) Brand Resistance 60% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 50% up x 10 turns
    (Opener) Brand Resistance 60% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv4

    Self

    (Constant) Pitchain Resistance 65% up
    (Constant) Brand Resistance 80% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 65% up x 10 turns
    (Opener) Brand Resistance 80% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv5

    Self

    (Constant) Pitchain Resistance 80% up
    (Constant) Brand Resistance 100% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 80% up x 10 turns
    (Opener) Brand Resistance 100% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Name
    Himinn Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    All Enemy Humans, Elves, Celestials

    (Opener) Celestial Shot x 5 turns

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    All Enemy Humans, Elves, Celestials

    (Opener) Celestial Shot x 5 turns

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    All Enemy Humans, Elves, Celestials

    (Opener) Celestial Shot x 5 turns

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    All Enemy Humans, Elves, Celestials

    (Opener) Celestial Shot x 5 turns

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    All Enemy Humans, Elves, Celestials

    (Opener) Celestial Shot x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,381
    130
    250
    131
    205
    171
    137
    148
    Max※1
    102,962
    1,773
    16,977
    7,584
    5,958
    4,838
    4,749
    5,208
    Max※2
    107,057
    2,151
    17,496
    7,920
    6,431
    5,183
    5,096
    5,542

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

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