Supermoon Tsukuyomi
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 20% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
300% Light MATK damage *Ignores Shields *Ignores Barriers
150% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 40% down x 3 turns
4 front Enemies
280% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
260% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
240% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
220% Light MATK damage *Ignores Shields *Ignores Barriers
All Allies
Skill Gauge 22% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
320% Light MATK damage *Ignores Shields *Ignores Barriers
170% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 42% down x 3 turns
4 front Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
280% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
260% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
240% Light MATK damage *Ignores Shields *Ignores Barriers
All Allies
Skill Gauge 24% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
340% Light MATK damage *Ignores Shields *Ignores Barriers
190% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 44% down x 3 turns
4 front Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
280% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
260% Light MATK damage *Ignores Shields *Ignores Barriers
All Allies
Skill Gauge 26% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
360% Light MATK damage *Ignores Shields *Ignores Barriers
210% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 46% down x 3 turns
4 front Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
280% Light MATK damage *Ignores Shields *Ignores Barriers
All Allies
Skill Gauge 28% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
380% Light MATK damage *Ignores Shields *Ignores Barriers
230% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 48% down x 3 turns
4 front Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
300% Light MATK damage *Ignores Shields *Ignores Barriers
All Allies
Skill Gauge 30% up
Skill Gauge Down Nullified x 3 turns
Resolute x 3 turns
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Light Ring x 3 turns*Only affects Light Element Heroes<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Agitation
Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace
400% Light MATK damage *Ignores Shields *Ignores Barriers
250% Fire MATK damage *Ignores Shields *Ignores Barriers
Light Element Resistance 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
MDEF 50% down x 3 turns
4 front Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers
Front Enemy
320% Light MATK damage *Ignores Shields *Ignores Barriers
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 20% against Dark element enemies
(Constant) 30% damage up against Humans
All Allies
(Constant) Damage up 25% against Dark element enemies
(Constant) 35% damage up against Humans
All Allies
(Constant) Damage up 30% against Dark element enemies
(Constant) 40% damage up against Humans
All Allies
(Constant) Damage up 35% against Dark element enemies
(Constant) 45% damage up against Humans
All Allies
(Constant) Damage up 40% against Dark element enemies
(Constant) 50% damage up against Humans
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Enemies
(Opener) Thunderchain x 5 turns
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MATK 10% up
All Enemy Humans, Elves, Celestials
(Opener) Celestial Shot x 5 turns
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemy Humans, Elves, Celestials
(Opener) Celestial Shot x 5 turns
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Enemy Humans, Elves, Celestials
(Opener) Celestial Shot x 5 turns
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MATK 25% up
All Enemy Humans, Elves, Celestials
(Opener) Celestial Shot x 5 turns
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MATK 30% up
All Enemy Humans, Elves, Celestials
(Opener) Celestial Shot x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mars Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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