Outcast Death L'amour

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Outcast Death L'amour
    Type
    Race
    Aesir
    Gender
    ???

    ●

    Action Skill

    Element

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 40% down x 3 turns
    DEF 40% down x 3 turns
    210% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    230% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    240% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 5% up x 2 turns

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 42% down x 3 turns
    DEF 42% down x 3 turns
    230% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    250% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    260% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 6% up x 2 turns

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 44% down x 3 turns
    DEF 44% down x 3 turns
    250% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    270% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    280% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 7% up x 2 turns

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 46% down x 3 turns
    DEF 46% down x 3 turns
    270% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    290% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    300% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 8% up x 2 turns

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 48% down x 3 turns
    DEF 48% down x 3 turns
    290% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    310% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    320% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 9% up x 2 turns

    Name
    Malignant Death Bell
    Effect

    All Allies

    Damage up 50% against Light element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Humans x 3 turns
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Agitation x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Dark Element Resistance 40% down x 3 turns
    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes
    Silence x 3 turns*Ignores Grace
    Underworld Shot x 3 turns*Ignores Grace

    4 Enemies with the lowest Dark Resistance

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    310% Dark MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Dark Resistance

    320% Dark MATK damage *Ignores Shields *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)

    2 Enemies with the lowest Dark Resistance

    330% Dark MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Enemy with the lowest Dark Resistance

    340% Dark MATK damage *Ignores Shields *Ignores Barriers

    [On Dodge] 2 back Enemies

    Flamechain x 2 turns*Ignores Grace *Only affects Aesir, Human, and Therian heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    HP 10% up x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) 10% damage up against Humans

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) 15% damage up against Humans

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) 20% damage up against Humans

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) 25% damage up against Humans

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) 30% damage up against Humans

    Name
    Death (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 10% against Light element enemies

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Silence x 3 turns

    Skill Lv2

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 15% against Light element enemies

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Silence x 3 turns

    Skill Lv3

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 20% against Light element enemies

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Silence x 3 turns

    Skill Lv4

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 25% against Light element enemies

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Silence x 3 turns

    Skill Lv5

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 30% against Light element enemies

    All Enemy Aesir, Human, Therian

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Silence x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    3,767
    144
    388
    206
    321
    198
    141
    171
    Max※1
    164,196
    1,829
    20,492
    9,044
    19,182
    4,935
    6,000
    7,078
    Max※2
    168,291
    2,207
    21,010
    9,380
    19,654
    5,280
    6,346
    7,411

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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