Divine Refuser Syn

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Divine Refuser Syn
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 30% down x 3 turns
    500% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 34% down x 3 turns
    520% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
    MDEF 4% down x 3 turns

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 38% down x 3 turns
    540% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
    MDEF 8% down x 3 turns

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 42% down x 3 turns
    560% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
    MDEF 12% down x 3 turns

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 46% down x 3 turns
    580% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
    MDEF 16% down x 3 turns

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Name
    Valiant Denial
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Use Dark Auto Skills 3 or more times> *Can be set at Ascension Lv 5 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    Dark Ripple x 3 turns
    Dark Ring x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 4 or higher
    40% damage up against Humans x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    40% damage up against Elves x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Grace x 3

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, Elf, and Celestial heroes
    Dark Element Resistance 50% down x 3 turns
    600% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down 5 times
    Underworld Shot x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Dark damage> *Can be set at Ascension Lv 1 or higher
    Pitchain x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher
    MDEF 20% down x 3 turns

    [On Grace]Self

    60% ATK/MATK Shield x 2 turns
    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    All Stats 10% up x 2 turns
    Skill Gauge 10% up

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Noble Appearance (Op.)
    Skill Lv1

    All Allies

    (Opener) Silence Resistance 20% up x 10 turns
    (Opener) Fear Resistance 20% up x 10 turns
    (Opener) Slow Resistance 20% up x 10 turns

    Skill Lv2

    All Allies

    (Opener) Silence Resistance 40% up x 10 turns
    (Opener) Fear Resistance 40% up x 10 turns
    (Opener) Slow Resistance 40% up x 10 turns

    Skill Lv3

    All Allies

    (Opener) Silence Resistance 60% up x 10 turns
    (Opener) Fear Resistance 60% up x 10 turns
    (Opener) Slow Resistance 60% up x 10 turns

    Skill Lv4

    All Allies

    (Opener) Silence Resistance 80% up x 10 turns
    (Opener) Fear Resistance 80% up x 10 turns
    (Opener) Slow Resistance 80% up x 10 turns

    Skill Lv5

    All Allies

    (Opener) Silence Resistance 100% up x 10 turns
    (Opener) Fear Resistance 100% up x 10 turns
    (Opener) Slow Resistance 100% up x 10 turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) 10% damage up against Elves

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) 15% damage up against Elves

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) 20% damage up against Elves

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) 25% damage up against Elves

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) 30% damage up against Elves

    Name
    Iron Maiden (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns
    (Opener) Underworld Shot x 3 turns

    All Allies

    (Opener) Quick x 3 turns
    (Constant) HP 10% up
    (Constant) MATK 10% up

    Skill Lv2

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns
    (Opener) Underworld Shot x 3 turns

    All Allies

    (Opener) Quick x 3 turns
    (Constant) HP 15% up
    (Constant) MATK 15% up

    Skill Lv3

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns
    (Opener) Underworld Shot x 3 turns

    All Allies

    (Opener) Quick x 3 turns
    (Constant) HP 20% up
    (Constant) MATK 20% up

    Skill Lv4

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns
    (Opener) Underworld Shot x 3 turns

    All Allies

    (Opener) Quick x 3 turns
    (Constant) HP 25% up
    (Constant) MATK 25% up

    Skill Lv5

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns
    (Opener) Underworld Shot x 3 turns

    All Allies

    (Opener) Quick x 3 turns
    (Constant) HP 30% up
    (Constant) MATK 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,255
    136
    240
    127
    205
    180
    140
    156
    Max※1
    65,850
    2,474
    15,067
    6,970
    7,646
    6,101
    5,997
    5,831
    Max※2
    69,945
    2,852
    15,586
    7,306
    8,118
    6,446
    6,343
    6,165

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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