Jubilant Lodur

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Jubilant Lodur
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    400% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns
    Skill Gauge 2% up

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    420% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns
    Skill Gauge 4% up

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    440% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns
    Skill Gauge 6% up

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    460% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns
    Skill Gauge 8% up

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    480% Light MATK damage *Ignores Shields *Ignores Barriers

    Name
    Heirat Licht
    Effect

    Self

    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Light Ring x 3 turns

    All Allies

    Light Ripple x 3 turns
    Shadow Clone x 3 turns
    Agitation x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Frenzy x 3 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Resolute x 3 turns
    Skill Gauge 10% up

    Ally with the lowest HP

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Enemy with the lowest Light Resistance

    Status Ailment Resistance 50% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Light Resistance

    Status Ailment Resistance 40% down x 3 turns
    Light Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Light Element Resistance 30% down x 3 turns
    500% Light MATK damage *Ignores Shields *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Lodur Burst
    Effect

    Front Enemy

    500% Light MATK damage 3 times

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Rite (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 10 turns
    (Constant) Barrage

    Name
    Candle Blessing (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 8% up
    (Constant) MATK 8% up

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 11% up
    (Constant) MATK 11% up

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 14% up
    (Constant) MATK 14% up

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 17% up
    (Constant) MATK 17% up

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 3 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,368
    130
    237
    130
    201
    180
    140
    156
    Max※1
    66,326
    3,123
    16,908
    5,778
    5,940
    6,716
    5,997
    5,831
    Max※2
    70,421
    3,501
    17,426
    6,114
    6,413
    7,062
    6,343
    6,165

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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