Heavenly Queen Mariana

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Heavenly Queen Mariana
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    200% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    200% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    120% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    130% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    140% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    220% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 31% down x 3 turns
    MDEF 31% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 22% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    220% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    140% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    150% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    160% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    240% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 32% down x 3 turns
    MDEF 32% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 24% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    240% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    160% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    170% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    180% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    260% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 33% down x 3 turns
    MDEF 33% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 26% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    260% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    180% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    190% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    200% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    280% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 34% down x 3 turns
    MDEF 34% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 28% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    280% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    200% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    210% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    220% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Name
    Majestic Blue Shine
    Effect

    All Enemies

    Status Ailment Resistance 50% down x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Water damage> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    300% Water MATK damage *Ignores Shields *Ignores Barriers
    DEF 35% down x 3 turns
    MDEF 35% down x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 30% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 5 or higher
    Stat Debuffs Nullified x 3 turns
    Agitation x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 2 or higher
    Resolute x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3

    Self

    Water Ripple x 3 turns<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    4 front Enemies

    300% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns*Ignores Grace
    Ice Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Celestial Shot x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 50000 Water damage> *Can be set at Ascension Lv 4 or higher
    Water Element Resistance 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 front Enemies

    220% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    230% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    240% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Skill Gauge 20% up
    Master x 2 turns
    Frenzy x 2 turns

    [On Grace]All Enemies

    Despair *Extends status ailments by 1 turn(s)*Ignores Grace

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Orbital Trinity <3> (Op/Con)
    Skill Lv1

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 10% up

    Skill Lv2

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 15% up

    Skill Lv3

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 20% up

    Skill Lv4

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 25% up

    Skill Lv5

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Ally 5 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Damage up 20% against Ranged enemies

    All Allies Excluding Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Damage up 10% against Ranged enemies

    Skill Lv2

    Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 25% against Ranged enemies

    All Allies Excluding Self

    (Constant) Damage up 15% against grounded enemies
    (Constant) Damage up 15% against Ranged enemies

    Skill Lv3

    Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 30% against Ranged enemies

    All Allies Excluding Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 20% against Ranged enemies

    Skill Lv4

    Self

    (Constant) Damage up 40% against grounded enemies
    (Constant) Damage up 35% against Ranged enemies

    All Allies Excluding Self

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 25% against Ranged enemies

    Skill Lv5

    Self

    (Constant) Damage up 50% against grounded enemies
    (Constant) Damage up 40% against Ranged enemies

    All Allies Excluding Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 30% against Ranged enemies

    Name
    Save The Queen <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 60% down x 5 turns
    (Opener) Erode 10% x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MATK 5% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 8% up
    (Constant) DEF 10% up
    (Constant) MATK 10% up

    Skill Lv2

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 60% down x 5 turns
    (Opener) Erode 15% x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MATK 10% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 11% up
    (Constant) DEF 15% up
    (Constant) MATK 15% up

    Skill Lv3

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 60% down x 5 turns
    (Opener) Erode 20% x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MATK 15% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 14% up
    (Constant) DEF 20% up
    (Constant) MATK 20% up

    Skill Lv4

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 60% down x 5 turns
    (Opener) Erode 25% x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MATK 20% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 17% up
    (Constant) DEF 25% up
    (Constant) MATK 25% up

    Skill Lv5

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 60% down x 5 turns
    (Opener) Erode 30% x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MATK 25% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 20% up
    (Constant) DEF 30% up
    (Constant) MATK 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,318
    130
    250
    130
    197
    179
    139
    154
    Max※1
    66,113
    3,123
    15,124
    5,178
    7,610
    6,713
    5,992
    6,423
    Max※2
    70,208
    3,501
    15,643
    5,514
    8,082
    7,057
    6,338
    6,758

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

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