Sweet Delights Sveid

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Sweet Delights Sveid
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    400% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    120% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    130% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    140% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    150% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 22% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    420% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)
    MDEF 5% down x 3 turns

    4 front Enemies

    140% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    150% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    160% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    170% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 24% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    440% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)
    MDEF 10% down x 3 turns

    4 front Enemies

    160% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    170% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    180% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    190% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 26% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    460% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)
    MDEF 15% down x 3 turns

    4 front Enemies

    180% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    190% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    200% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    210% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 28% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    480% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)
    MDEF 20% down x 3 turns

    4 front Enemies

    200% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    210% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    220% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    230% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Name
    Relaxing Mellow Flavor
    Effect

    All Allies

    All Stats excluding HP 30% up x 3 turns
    Agitation x 3 turns
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Skill Gauge 30% up

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    All Enemies

    500% Water MATK damage *Ignores Shields *Ignores Barriers
    Vortex x 3 turns *Only affects Grounded Heroes
    Ice Shot x 3 turns *Only affects Grounded Heroes
    Water Element Resistance 30% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)
    MDEF 25% down x 3 turns

    4 front Enemies

    220% Water MATK damage *Ignores Shields *Ignores Barriers

    3 front Enemies

    230% Water MATK damage *Ignores Shields *Ignores Barriers

    2 front Enemies

    240% Water MATK damage *Ignores Shields *Ignores Barriers

    Front Enemy

    250% Water MATK damage *Ignores Shields *Ignores Barriers

    Self

    Status Ailment Resistance 50% up x 3 turns
    Water Ripple x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Sveid Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 2 from the front

    Name
    Baptism of Fear (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    3 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    3 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    3 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    3 front Enemies

    (Opener) Fear x 5 turns

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    3 front Enemies

    (Opener) Fear x 5 turns

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) 10% damage up against ♀ Enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) 15% damage up against ♀ Enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) 20% damage up against ♀ Enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) 25% damage up against ♀ Enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) 30% damage up against ♀ Enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,331
    130
    241
    128
    205
    179
    140
    154
    Max※1
    73,484
    1,098
    15,075
    5,173
    8,492
    7,328
    6,615
    5,826
    Max※2
    77,579
    1,476
    15,594
    5,509
    8,964
    7,672
    6,962
    6,160

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

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    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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