New Year Hel

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    New Year Hel
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    200% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    230% Earth MATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    230% Earth MATK damage *Ignores Barriers
    MATK 30% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    220% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    250% Earth MATK damage *Ignores Barriers
    ATK 34% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    250% Earth MATK damage *Ignores Barriers
    MATK 34% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    240% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    270% Earth MATK damage *Ignores Barriers
    ATK 38% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    270% Earth MATK damage *Ignores Barriers
    MATK 38% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    260% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    290% Earth MATK damage *Ignores Barriers
    ATK 42% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    290% Earth MATK damage *Ignores Barriers
    MATK 42% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    280% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    310% Earth MATK damage *Ignores Barriers
    ATK 46% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    310% Earth MATK damage *Ignores Barriers
    MATK 46% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Name
    Blazing First Sunrise
    Effect

    Self

    Grace x 2

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Celestial Favor x 3 turns
    Damage up 30% against Water element enemies x 3 turns

    All Enemies

    300% Earth MATK damage *Ignores Barriers
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    330% Earth MATK damage *Ignores Barriers
    ATK 50% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest MATK

    330% Earth MATK damage *Ignores Barriers
    MATK 50% down x 3 turns
    Earth Element Resistance 15% down x 3 turns
    Windchain x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Aesir Assassin (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) 20% damage up against Aesir

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) 25% damage up against Aesir

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) 30% damage up against Aesir

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) 35% damage up against Aesir

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) 40% damage up against Aesir

    Name
    Sky Leaf (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Earth Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Earth Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Earth Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Earth Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Earth Element damage 20% up

    Name
    Ice Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 80% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,381
    130
    240
    124
    205
    179
    140
    154
    Max※1
    55,828
    2,489
    13,803
    5,096
    9,834
    6,135
    6,840
    7,028
    Max※2
    59,272
    2,874
    14,345
    5,428
    10,331
    6,482
    7,167
    7,395

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Luxsky Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mercury Orb

    Mercury Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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