Darklight Dis

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Darklight Dis
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 15% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    250% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    250% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    250% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 17% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    MDEF 6% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    266% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    266% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    266% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 19% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    MDEF 12% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    282% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    282% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    282% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 21% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    MDEF 18% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    298% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    298% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    298% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 23% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    MDEF 24% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    314% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    314% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    314% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 25% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    MDEF 30% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    330% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    330% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    330% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Noble Appearance (Op.)
    Skill Lv1

    All Allies

    (Opener) Silence Resistance 20% up x 5 turns
    (Opener) Fear Resistance 20% up x 5 turns

    Skill Lv2

    All Allies

    (Opener) Silence Resistance 40% up x 5 turns
    (Opener) Fear Resistance 40% up x 5 turns

    Skill Lv3

    All Allies

    (Opener) Silence Resistance 60% up x 5 turns
    (Opener) Fear Resistance 60% up x 5 turns

    Skill Lv4

    All Allies

    (Opener) Silence Resistance 80% up x 5 turns
    (Opener) Fear Resistance 80% up x 5 turns

    Skill Lv5

    All Allies

    (Opener) Silence Resistance 100% up x 5 turns
    (Opener) Fear Resistance 100% up x 5 turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Chaos Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 80% up

    Name
    Stigmatic Sky (Op/Con)
    Skill Lv1

    2 Enemies with the highest ATK

    (Opener) Brand x 3 turns

    All Allies

    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    2 Enemies with the highest ATK

    (Opener) Brand x 3 turns

    All Allies

    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    2 Enemies with the highest ATK

    (Opener) Brand x 3 turns

    All Allies

    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    2 Enemies with the highest ATK

    (Opener) Brand x 3 turns

    All Allies

    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    2 Enemies with the highest ATK

    (Opener) Brand x 3 turns

    All Allies

    (Constant) Damage up 30% against airborne enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,331
    130
    247
    130
    204
    179
    135
    154
    Max※1
    62,508
    2,448
    20,665
    5,178
    7,641
    6,098
    4,121
    5,826
    Max※2
    66,605
    2,826
    21,183
    5,514
    8,114
    6,442
    4,467
    6,160

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Painful Abyss
    Effect

    Self

    Master x 3 turns
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns

    All Enemies

    Dark Element Resistance 15% down x 3 turns
    Status Ailment Resistance 10% down x 3 turns
    Shadowbound x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    250% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    250% Dark MATK damage
    Underworld Shot x 3 turns *Only affects Grounded Heroes

    2 Enemies with the lowest Dark Resistance

    250% Dark MATK damage
    Pitchain x 3 turns *Only affects Grounded Heroes

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Dark Reverberation
    Frenzy x 3 turns
    All Stats 30% up x 3 turns

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Savior Rune (Jet-Black) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Savior Rune (Jet-Black) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Savior Rune (Jet-Black) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Savior Rune (Jet-Black) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Savior Rune (Jet-Black) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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