Dawn's Light Buri

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dawn's Light Buri
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns

    2 Enemies with the lowest Light Resistance

    200% Light MATK damage
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    200% Light MATK damage
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    MATK 6% up x 3 turns

    2 Enemies with the lowest Light Resistance

    220% Light MATK damage
    MDEF 6% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    220% Light MATK damage
    MDEF 6% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    200% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    MATK 12% up x 3 turns

    2 Enemies with the lowest Light Resistance

    240% Light MATK damage
    MDEF 12% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    240% Light MATK damage
    MDEF 12% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    220% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    MATK 18% up x 3 turns

    2 Enemies with the lowest Light Resistance

    260% Light MATK damage
    MDEF 18% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    260% Light MATK damage
    MDEF 18% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    240% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    MATK 24% up x 3 turns

    2 Enemies with the lowest Light Resistance

    280% Light MATK damage
    MDEF 24% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    280% Light MATK damage
    MDEF 24% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    260% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns
    MATK 30% up x 3 turns

    2 Enemies with the lowest Light Resistance

    300% Light MATK damage
    MDEF 30% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    300% Light MATK damage
    MDEF 30% down x 3 turns
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    280% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Binding Holiness <3> (Op/Con)
    Skill Lv1

    3 back Allies

    (Constant) MATK 10% up

    3 back Enemies *Only affects Aesir, and Human heroes

    (Opener) Thunderchain x 5 turns

    Skill Lv2

    3 back Allies

    (Constant) MATK 15% up

    3 back Enemies *Only affects Aesir, and Human heroes

    (Opener) Thunderchain x 5 turns

    Skill Lv3

    3 back Allies

    (Constant) MATK 20% up

    3 back Enemies *Only affects Aesir, and Human heroes

    (Opener) Thunderchain x 5 turns

    Skill Lv4

    3 back Allies

    (Constant) MATK 25% up

    3 back Enemies *Only affects Aesir, and Human heroes

    (Opener) Thunderchain x 5 turns

    Skill Lv5

    3 back Allies

    (Constant) MATK 30% up

    3 back Enemies *Only affects Aesir, and Human heroes

    (Opener) Thunderchain x 5 turns

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 8% up

    Skill Lv2

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 11% up

    Skill Lv3

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 14% up

    Skill Lv4

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 17% up

    Skill Lv5

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Name
    Sky Invasion (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Opener) Skill Gauge 2% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Opener) Skill Gauge 4% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Opener) Skill Gauge 6% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Opener) Skill Gauge 8% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Opener) Skill Gauge 10% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,381
    130
    250
    130
    205
    180
    135
    156
    Max※1
    66,380
    1,773
    20,684
    5,178
    7,646
    6,101
    4,739
    5,831
    Max※2
    70,475
    2,151
    21,203
    5,514
    8,118
    6,446
    5,086
    6,165

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Valiant Salvation
    Effect

    Self

    Light Ring x 3 turns
    Agitation x 3 turns

    All Allies

    Light Reverberation
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 50% up x 3 turns

    2 Enemies with the lowest Light Resistance

    200% Light MATK damage
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    3 Enemies with the highest MATK

    200% Light MATK damage
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Light MATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Savior Rune (Brilliant White) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Light) ×100

    Savior Rune (Brilliant White) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Light) ×150

    Savior Rune (Brilliant White) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Light) ×200

    Savior Rune (Brilliant White) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Light) ×300

    Savior Rune (Brilliant White) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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