New Year Xingfu

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    New Year Xingfu
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    160% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Front Enemy Row

    180% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    180% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    180% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    MDEF 6% down x 3 turns

    Front Enemy Row

    200% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    200% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    200% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    MDEF 12% down x 3 turns

    Front Enemy Row

    220% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    220% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    220% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    MDEF 18% down x 3 turns

    Front Enemy Row

    240% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    240% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    240% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    MDEF 24% down x 3 turns

    Front Enemy Row

    260% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    260% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Name
    Vermilion Invitation
    Effect

    Self

    Celestial Favor x 3 turns
    HP 40% up x 3 turns
    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns

    All Enemies

    260% Water MATK damage *Ignores Barriers
    Vortex x 3 turns *Only affects Aesir, Jotun, and Beast heroes
    MDEF 30% down x 3 turns

    Front Enemy Row

    280% Water MATK damage *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    Back Enemy Row

    280% Water MATK damage *Ignores Barriers
    Slow x 3 turns *Only affects Aesir, Jotun, and Beast heroes

    All Allies

    Divine Aid x 2 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Innocent Spring <3> (Op/Con)
    Skill Lv1

    3 front Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 2% Regain

    Skill Lv2

    3 front Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 4% Regain

    Skill Lv3

    3 front Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 6% Regain

    Skill Lv4

    3 front Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 8% Regain

    Skill Lv5

    3 front Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 10% Regain

    Name
    Ground Aqua (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) Water Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Water Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Water Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Water Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Water Element damage 20% up

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,381
    130
    237
    128
    204
    179
    140
    154
    Max※1
    55,675
    3,614
    12,055
    4,562
    6,665
    5,106
    5,023
    4,880
    Max※2
    59,770
    3,975
    12,555
    4,914
    7,156
    5,450
    5,370
    5,214

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

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