Omnipotent Vili

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Omnipotent Vili
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    -
    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    120% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 30% up x 1 turn
    MATK 30% up x 1 turn

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 8% of max HP

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    130% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 34% up x 1 turn
    MATK 34% up x 1 turn

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 11% of max HP

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    140% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 38% up x 1 turn
    MATK 38% up x 1 turn

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 14% of max HP

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    150% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 42% up x 1 turn
    MATK 42% up x 1 turn

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 17% of max HP

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    160% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 46% up x 1 turn
    MATK 46% up x 1 turn

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    170% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 50% up x 1 turn
    MATK 50% up x 1 turn

    Status Effects

    ●

    Limit Burst

    Name
    Magic Downpour
    Effect

    All Enemies

    20% MATK damage 10 times

    All Allied Parties

    MATK 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Vili Burst (Omnipotent)
    Effect

    All Allies in Raid Battle

    ATK 50% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 5 turns
    Master x 5 turns
    Skill Gauge 50% up

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Origin Library (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 3% up
    (Constant) MATK 3% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 9% up
    (Constant) MATK 9% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Name
    Magnetic Veil (Con.)
    Skill Lv1

    All Allied Aesir

    (Constant) DEF 4% up
    (Constant) MDEF 4% up

    Skill Lv2

    All Allied Aesir

    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    Skill Lv3

    All Allied Aesir

    (Constant) DEF 12% up
    (Constant) MDEF 12% up

    Skill Lv4

    All Allied Aesir

    (Constant) DEF 16% up
    (Constant) MDEF 16% up

    Skill Lv5

    All Allied Aesir

    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,570
    100
    241
    156
    215
    166
    135
    140
    Max※1
    81,805
    3,850
    7,615
    9,303
    12,059
    4,762
    5,055
    5,779
    Max※2
    85,900
    4,184
    8,075
    9,681
    12,574
    5,102
    5,425
    6,112

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Luxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Praise to Yggdrasil
    Effect

    All Allies

    Decree x 3 turns
    Divine Healing x 3 turns

    All Enemies

    Corrupt x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Stop x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Decree] 2 Enemies with the lowest HP

    120% MATK damage *Damage scales up with own ATK

    [On Decree] Self

    ATK 30% up x 1 turn
    MATK 30% up x 1 turn

    ●

    Limit Burst

    Name
    Jotun Vidr
    Effect

    All Enemies

    20% Earth MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Sureshot x 3 turns
    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Sureshot x 3 turns
    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Sureshot x 3 turns
    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Sureshot x 3 turns
    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    3 Allies with the highest MATK

    (Opener) Sureshot x 3 turns
    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Human Killer (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 10% damage up against Humans

    Materials Needed

    Skill Crystal (Earth) ×200

    Scion High Rune (Earth) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Human Killer (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) 15% damage up against Humans

    Materials Needed

    Skill Crystal (Earth) ×200

    Scion High Rune (Earth) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Earth) ×250

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Human Killer (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) 20% damage up against Humans

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Human Killer (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) 25% damage up against Humans

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Human Killer (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) 30% damage up against Humans

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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