Vindicator Borr

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Borr
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    160% Light MATK damage
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    180% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    180% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    180% Light MATK damage
    DEF 10% down x 3 turns
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    200% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    200% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    200% Light MATK damage
    DEF 20% down x 3 turns
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    220% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    220% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    220% Light MATK damage
    DEF 30% down x 3 turns
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    240% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    240% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    240% Light MATK damage
    DEF 40% down x 3 turns
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    260% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    260% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    260% Light MATK damage
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    280% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    280% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Eternal Divide
    Effect

    All Enemies

    150% Light MATK damage 4 times

    All Allied Parties

    Recover 10% of max HP x 3 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 8% up
    (Constant) MATK 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 11% up
    (Constant) MATK 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 14% up
    (Constant) MATK 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 17% up
    (Constant) MATK 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Name
    Immortal Valley (Op/Con)
    Skill Lv1

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 8% damage up against Beasts

    Skill Lv2

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 11% damage up against Beasts

    Skill Lv3

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 14% damage up against Beasts

    Skill Lv4

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 17% damage up against Beasts

    Skill Lv5

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 20% damage up against Beasts

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,469
    89
    301
    135
    205
    153
    137
    143
    Max※1
    69,504
    4,559
    17,245
    6,196
    7,544
    4,804
    5,173
    5,223
    Max※2
    73,347
    4,958
    17,793
    6,523
    8,010
    5,150
    5,507
    5,559

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Imperium Regalia
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    160% Light MATK damage
    MDEF 50% down x 3 turns
    Reckoning x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    180% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy Row

    180% Light MATK damage
    Holychain x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Eternal Resonance
    Effect

    Enemy with the lowest Light Resistance

    200% Light MATK damage

    2 Enemies with the lowest Light Resistance

    200% Light MATK damage

    3 Enemies with the lowest Light Resistance

    200% Light MATK damage

    4 Enemies with the lowest Light Resistance

    200% Light MATK damage

    All Enemies

    250% Light MATK damage

    All Allied Parties

    Recover 10% of max HP x 3 turns
    Master x 5 turns
    Berserk x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Cross Holder (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 8% against grounded enemies
    (Constant) Damage up 10% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Cross Holder (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 11% against grounded enemies
    (Constant) Damage up 15% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Cross Holder (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 14% against grounded enemies
    (Constant) Damage up 20% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Cross Holder (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 17% against grounded enemies
    (Constant) Damage up 25% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Cross Holder (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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