Star Empress Hel

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Star Empress Hel
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns

    All Enemies

    200% Dark MATK damage
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns
    MATK 4% up x 3 turns

    All Enemies

    220% Dark MATK damage *Damage scales up with own MDEF
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns
    MATK 8% up x 3 turns

    All Enemies

    240% Dark MATK damage *Damage scales up with own MDEF
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns
    MATK 12% up x 3 turns

    All Enemies

    260% Dark MATK damage *Damage scales up with own MDEF
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns
    MATK 16% up x 3 turns

    All Enemies

    280% Dark MATK damage *Damage scales up with own MDEF
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns
    MATK 20% up x 3 turns

    All Enemies

    300% Dark MATK damage *Damage scales up with own MDEF
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Twilight Aura (Con.)
    Skill Lv1

    All Allies

    (Constant) Dark Element damage 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 10% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Fire Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 8% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv2

    All Allies

    (Constant) Dark Element damage 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 20% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Fire Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 11% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv3

    All Allies

    (Constant) Dark Element damage 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 30% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Fire Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 14% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv4

    All Allies

    (Constant) Dark Element damage 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 40% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Fire Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 17% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Skill Lv5

    All Allies

    (Constant) Dark Element damage 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Light Element Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Fire Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Water Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum
    (Constant) Earth Element Resistance 20% down *This effect is only active in the Arena, Grand Arena, and Colosseum

    Name
    Brave Heart <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Opener) Frenzy x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    3 Allies with the highest MATK

    (Opener) Frenzy x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    3 Allies with the highest MATK

    (Opener) Frenzy x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    3 Allies with the highest MATK

    (Opener) Frenzy x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    3 Allies with the highest MATK

    (Opener) Frenzy x 5 turns
    (Constant) MATK 30% up

    Name
    Reflect Grant (Op/Con)
    Skill Lv1

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 8% up

    Skill Lv2

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 11% up

    Skill Lv3

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 14% up

    Skill Lv4

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 17% up

    Skill Lv5

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,444
    74
    269
    115
    226
    195
    135
    153
    Max※1
    72,690
    4,447
    14,613
    5,442
    9,479
    6,302
    4,538
    5,037
    Max※2
    75,090
    4,729
    15,018
    5,670
    9,818
    6,554
    4,775
    5,296

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxeye Orb

    Bluewyrm Orb

    Luxsky Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Venus Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Jupiter Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Necrodia Inferno
    Effect

    All Allies

    10% Skill Drain x 2 turns

    All Enemies

    200% Dark MATK damage
    Dark Wound x 3 turns
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
    Brand x 3 turns *Only affects Human, Elf, and Therian heroes

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Underworld Requiem <4> (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 80% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 50% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Dark) ×50

    Empress High Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Underworld Requiem <4> (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 85% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 55% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Dark) ×100

    Empress High Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Underworld Requiem <4> (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 90% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 60% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Dark) ×150

    Empress High Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Underworld Requiem <4> (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 95% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 65% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Dark) ×200

    Empress High Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Underworld Requiem <4> (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 100% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    3 Allies with the highest MATK

    (Opener) Berserk x 5 turns
    (Opener) Necromancy x 10 turns *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0
    (Constant) Holychain Resistance 70% up *This effect is only active in the Arena, Grand Arena, and Colosseum

    Materials Needed

    Skill Crystal (Dark) ×300

    Empress High Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Empress. Can be used to awaken a greater power in "Star Empress Hel".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Empress. Can be used to awaken a greater power in "Star Empress Hel".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Empress. Can be used to awaken a greater power in "Star Empress Hel".

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Empress. Can be used to awaken a greater power in "Star Empress Hel".

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing the power of the Empress. Can be used to awaken a greater power in "Star Empress Hel".

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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