Catalyst Vili
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Basic Info
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Action Skill
Element
3 Enemies with the highest SPD
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 30% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
3 Enemies with the highest SPD
130% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
130% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
130% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
130% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 34% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
3 Enemies with the highest SPD
150% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
150% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
150% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
150% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 38% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
3 Enemies with the highest SPD
170% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
170% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
170% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
170% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 42% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
3 Enemies with the highest SPD
190% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
190% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
190% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
190% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 46% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
3 Enemies with the highest SPD
210% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
210% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
210% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
210% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 50% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
ATK 30% up x 30 seconds
Light Element damage 20% up x 30 seconds
Front Enemy
Remove Barrier *Only affects Aesir, and Beast heroes
All Allies
Master x 10 turns
Stat Debuffs Nullified x 10 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Constant) Light Element damage 10% up
All Allies
(Constant) Light Element damage 15% up
All Allies
(Constant) Light Element damage 20% up
All Allies
(Constant) Light Element damage 25% up
All Allies
(Constant) Light Element damage 30% up
All Allies
(Opener) Charm Resistance 20% up x 10 turns
(Constant) DEF 2% up
All Allies
(Opener) Charm Resistance 40% up x 10 turns
(Constant) DEF 4% up
All Allies
(Opener) Charm Resistance 60% up x 10 turns
(Constant) DEF 6% up
All Allies
(Opener) Charm Resistance 80% up x 10 turns
(Constant) DEF 8% up
All Allies
(Opener) Charm Resistance 100% up x 10 turns
(Constant) DEF 10% up
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Priest Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Aquila Orb
Luxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Domination Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 Enemies with the highest SPD
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest EVA
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the highest ACC
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Enemies with the lowest HP
110% Light MATK damage *Ignores Counterattacks
Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
All Enemies
All Stats excluding HP 30% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
3 Allies with the highest ATK
Decree x 3 turns
[On Decree] Back Enemy
DEF 30% down x 1 turn
MDEF 30% down x 1 turn
150% Light ATK damage
3 Allies with the highest MATK
Master x 3 turns
●
Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 8% against grounded enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 11% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 14% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 17% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 3% up
(Constant) MATK 3% up
Skill Crystal (Light) ×200
Scion High Rune (Light) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) SPD 3% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) SPD 6% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
●
Awakening Lv 30
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
●
Awakening Lv 31
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 6% up
(Constant) MATK 6% up
Skill Crystal (Light) ×200
Scion High Rune (Light) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
●
Awakening Lv 32
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest Light Resistance
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Light) ×250
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
●
Awakening Lv 34
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 9% up
(Constant) MATK 9% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
●
Awakening Lv 36
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 12% up
(Constant) MATK 12% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
●
Awakening Lv 37
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 15% up
(Constant) MATK 15% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.