Catalyst Vili

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Vili
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 30% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    130% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    130% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    130% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    130% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 34% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    150% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    150% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    150% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    150% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 38% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    170% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    170% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    170% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    170% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 42% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    190% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    190% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    190% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    190% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 46% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    210% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    210% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    210% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    210% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 50% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Vili Burst
    Effect

    All Allies in Raid Battle

    ATK 30% up x 30 seconds
    Light Element damage 20% up x 30 seconds

    Front Enemy

    Remove Barrier *Only affects Aesir, and Beast heroes

    All Allies

    Master x 10 turns
    Stat Debuffs Nullified x 10 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Holy Up (Con.)
    Skill Lv1

    All Allies

    (Constant) Light Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) Light Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) Light Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) Light Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) Light Element damage 30% up

    Name
    Anti-Charm (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Charm Resistance 20% up x 10 turns
    (Constant) DEF 2% up

    Skill Lv2

    All Allies

    (Opener) Charm Resistance 40% up x 10 turns
    (Constant) DEF 4% up

    Skill Lv3

    All Allies

    (Opener) Charm Resistance 60% up x 10 turns
    (Constant) DEF 6% up

    Skill Lv4

    All Allies

    (Opener) Charm Resistance 80% up x 10 turns
    (Constant) DEF 8% up

    Skill Lv5

    All Allies

    (Opener) Charm Resistance 100% up x 10 turns
    (Constant) DEF 10% up

    Name
    Sacred Cage <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv2

    2 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv3

    2 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv4

    2 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Skill Lv5

    2 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    2 back Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,118
    96
    297
    117
    226
    180
    127
    156
    Max※1
    57,907
    5,103
    12,949
    5,805
    9,898
    5,520
    5,770
    5,941
    Max※2
    61,540
    5,487
    13,483
    6,145
    10,394
    5,866
    6,106
    6,281

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Priest Orb

    Technique Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Luxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Domination Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Destructive King Orb

    Valorous King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    The Order
    Effect

    3 Enemies with the highest SPD

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest EVA

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the highest ACC

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Enemies with the lowest HP

    110% Light MATK damage *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    All Enemies

    All Stats excluding HP 30% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    3 Allies with the highest ATK

    Decree x 3 turns

    [On Decree] Back Enemy

    DEF 30% down x 1 turn
    MDEF 30% down x 1 turn
    150% Light ATK damage

    3 Allies with the highest MATK

    Master x 3 turns

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 8% against grounded enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 11% against grounded enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 14% against grounded enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 17% against grounded enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Sacred Cheer (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 3% up
    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Sacred Cheer (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×250

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Sacred Cheer (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 9% up
    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Sacred Cheer (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Sacred Cheer (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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