Lunar God Rei
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Basic Info
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Action Skill
Element
2 Enemies with the highest ATK
130% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
130% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
130% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest ATK
150% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
150% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
150% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest ATK
170% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
170% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
170% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest ATK
190% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
190% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
190% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest ATK
210% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
210% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
210% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest ATK
230% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest MATK
230% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
2 Enemies with the highest SPD
230% Dark MATK damage *Damage scales up with own MDEF *30% damage up against Humans *Ignores Barriers
Shadowbound x 3 turns *Only affects Human, Elf, and Beast heroes
Slow x 3 turns *Only affects Human, Elf, and Beast heroes
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
3 Allies with the highest ATK
(Constant) 10% damage up against Humans
3 Allies with the highest ATK
(Constant) 15% damage up against Humans
3 Allies with the highest ATK
(Constant) 20% damage up against Humans
3 Allies with the highest ATK
(Constant) 25% damage up against Humans
3 Allies with the highest ATK
(Constant) 30% damage up against Humans
All Allied Humans
(Opener) Quick x 3 turns
(Constant) HP 8% up
All Allied Humans
(Opener) Quick x 3 turns
(Constant) HP 11% up
All Allied Humans
(Opener) Quick x 3 turns
(Constant) HP 14% up
All Allied Humans
(Opener) Quick x 3 turns
(Constant) HP 17% up
All Allied Humans
(Opener) Quick x 3 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Spirit Orb
Magic Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Jester Orb
Knowledge Orb
Snake Orb
Raven Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Snake Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Aquila Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mars Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Resurrection Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Valorous King Orb
War God Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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