Pride Scion Frigg

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Pride Scion Frigg
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 25% up x 3 turns
    MATK 25% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    200% Water MATK damage
    DEF 25% down x 3 turns
    MDEF 25% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 29% up x 3 turns
    MATK 29% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    220% Water MATK damage
    DEF 29% down x 3 turns
    MDEF 29% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 33% up x 3 turns
    MATK 33% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    240% Water MATK damage
    DEF 33% down x 3 turns
    MDEF 33% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 37% up x 3 turns
    MATK 37% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    260% Water MATK damage
    DEF 37% down x 3 turns
    MDEF 37% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 41% up x 3 turns
    MATK 41% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    280% Water MATK damage
    DEF 41% down x 3 turns
    MDEF 41% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 45% up x 3 turns
    MATK 45% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    300% Water MATK damage
    DEF 45% down x 3 turns
    MDEF 45% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    Status Effects

    ●

    Limit Burst

    Name
    Fimbulvetr
    Effect

    All Enemies

    40% MATK damage 6 times

    All Allied Parties

    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Defense Down (Op.)
    Skill Lv1

    All Enemies

    (Opener) DEF 5% down x 15 turns
    (Opener) MDEF 5% down x 15 turns

    Skill Lv2

    All Enemies

    (Opener) DEF 10% down x 15 turns
    (Opener) MDEF 10% down x 15 turns

    Skill Lv3

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Skill Lv4

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Skill Lv5

    All Enemies

    (Opener) DEF 25% down x 15 turns
    (Opener) MDEF 25% down x 15 turns

    Name
    All Up (Con.)
    Skill Lv1

    All Allies

    (Constant) All Stats 10% up

    Skill Lv2

    All Allies

    (Constant) All Stats 15% up

    Skill Lv3

    All Allies

    (Constant) All Stats 20% up

    Skill Lv4

    All Allies

    (Constant) All Stats 25% up

    Skill Lv5

    All Allies

    (Constant) All Stats 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,482
    100
    250
    130
    205
    180
    141
    156
    Max※1
    60,433
    5,201
    15,520
    5,049
    7,105
    5,952
    5,527
    6,491
    Max※2
    63,772
    5,592
    16,087
    5,376
    7,598
    6,288
    5,846
    6,863

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Knowledge Orb

    Snake Orb

    Goat Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Raven Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Aquila Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Moby Orb

    Aquila Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Glacier Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mercury Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Pride Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Pride Orb

    Venus Orb

    Mercury Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Valorous King Orb

    Valorous King Orb

    Goddess Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Destructive King Orb

    Destructive King Orb

    Domination Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Underworld Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Aesir)

    Wicked Bear Orb (Aesir)

    Holy Fox Orb (Aesir)

    Wicked Fox Orb (Aesir)

    Holy Ox Orb (Aesir)

    Wicked Ox Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Fatal Decision
    Effect

    All Allies

    ATK 25% up x 3 turns
    MATK 25% up x 3 turns
    Frenzy x 3 turns

    All Enemies

    200% Water MATK damage
    DEF 25% down x 3 turns
    MDEF 25% down x 3 turns
    Water Element Resistance 20% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Human, Therian, and Beast heroes

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    ATK Up (Op.)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) ATK 3% up x 15 turns
    (Opener) MATK 3% up x 15 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    ATK Up (Op.)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) ATK 6% up x 15 turns
    (Opener) MATK 6% up x 15 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    ATK Up (Op.)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) ATK 9% up x 15 turns
    (Opener) MATK 9% up x 15 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    ATK Up (Op.)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) ATK 12% up x 15 turns
    (Opener) MATK 12% up x 15 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    ATK Up (Op.)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) ATK 15% up x 15 turns
    (Opener) MATK 15% up x 15 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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