Pride Scion Frigg
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Basic Info
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Action Skill
Element
All Allies
ATK 25% up x 3 turns
MATK 25% up x 3 turns
Frenzy x 3 turns
All Enemies
200% Water MATK damage
DEF 25% down x 3 turns
MDEF 25% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
ATK 29% up x 3 turns
MATK 29% up x 3 turns
Frenzy x 3 turns
All Enemies
220% Water MATK damage
DEF 29% down x 3 turns
MDEF 29% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
ATK 33% up x 3 turns
MATK 33% up x 3 turns
Frenzy x 3 turns
All Enemies
240% Water MATK damage
DEF 33% down x 3 turns
MDEF 33% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
ATK 37% up x 3 turns
MATK 37% up x 3 turns
Frenzy x 3 turns
All Enemies
260% Water MATK damage
DEF 37% down x 3 turns
MDEF 37% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
ATK 41% up x 3 turns
MATK 41% up x 3 turns
Frenzy x 3 turns
All Enemies
280% Water MATK damage
DEF 41% down x 3 turns
MDEF 41% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
All Allies
ATK 45% up x 3 turns
MATK 45% up x 3 turns
Frenzy x 3 turns
All Enemies
300% Water MATK damage
DEF 45% down x 3 turns
MDEF 45% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
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Limit Burst
All Enemies
40% MATK damage 6 times
All Allied Parties
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
All Allies
(Constant) All Stats 10% up
All Allies
(Constant) All Stats 15% up
All Allies
(Constant) All Stats 20% up
All Allies
(Constant) All Stats 25% up
All Allies
(Constant) All Stats 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Knowledge Orb
Snake Orb
Goat Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Raven Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Aquila Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Moby Orb
Aquila Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mercury Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Mercury Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Goddess Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Destructive King Orb
Destructive King Orb
Domination Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
ATK 25% up x 3 turns
MATK 25% up x 3 turns
Frenzy x 3 turns
All Enemies
200% Water MATK damage
DEF 25% down x 3 turns
MDEF 25% down x 3 turns
Water Element Resistance 20% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Vortex x 3 turns *Only affects Human, Therian, and Beast heroes
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) ATK 3% up x 15 turns
(Opener) MATK 3% up x 15 turns
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) ATK 6% up x 15 turns
(Opener) MATK 6% up x 15 turns
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) ATK 9% up x 15 turns
(Opener) MATK 9% up x 15 turns
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MATK 18% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) ATK 12% up x 15 turns
(Opener) MATK 12% up x 15 turns
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 21% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MATK 24% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 27% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MATK 30% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) ATK 15% up x 15 turns
(Opener) MATK 15% up x 15 turns
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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