Diner Desserts Eilnol
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Basic Info
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Action Skill
Element
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Front Enemy Row
250% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
250% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
300% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
ATK 6% up x 3 turns
Front Enemy Row
264% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 32% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
264% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 32% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
314% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
506% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
506% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
ATK 12% up x 3 turns
Front Enemy Row
278% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 34% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
278% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 34% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
328% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
512% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
512% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
ATK 18% up x 3 turns
Front Enemy Row
292% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 36% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
292% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 36% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
342% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
518% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
518% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
ATK 24% up x 3 turns
Front Enemy Row
306% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 38% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
306% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 38% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
356% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
524% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
524% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Dark Ring x 3 turns*Only affects Dark Element Heroes
Overpower x 3 turns
Stoneskin x 3 turns
Grace x 3
Self
Fortify
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Hex x 1
500% Dark ATK Damage Counterattack x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
ATK 30% up x 3 turns
Front Enemy Row
320% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 40% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
Back Enemy Row
320% Dark ATK damage *Leech 20% of damage dealt
Dark Element Resistance 40% down x 3 turns
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 40% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Wound x 3 turns
All Enemies
370% Dark ATK damage *Leech 20% of damage dealt
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fear x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Grace]Self
Quick x 2 turns
Shadow Clone x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
HP 10% up x 1 turn
[On Counterattack] Counterattack Target
DEF 20% down x 2 turns
[On Counterattack] Self
Recover 10% of max HP
HP 10% up x 1 turn
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP x 3 turns
HP 50% up x 10 turns
ATK 50% up x 10 turns
DEF 50% up x 10 turns
MATK 50% up x 10 turns
MDEF 50% up x 10 turns
Quick x 5 turns
Frenzy x 5 turns
Skill Gauge 50% up
[On Fortify] Enemy with the highest ATK
530% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Fortify] Enemy with the highest MATK
530% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Hex]All Enemies
Skill Gauge 30% down
[On Hex]Self
Quick x 3 turns
Recover 5% of max HP x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
All Allies
(Constant) All Stats 20% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
All Allies
(Constant) All Stats 25% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
All Allies
(Constant) All Stats 30% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
All Allies
(Constant) All Stats 35% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
All Allies
(Constant) All Stats 40% up
All Allies
(Opener) Quick x 5 turns
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Charm Resistance 20% up
(Constant) Fear Resistance 20% up
(Constant) Stat Debuffs Nullified
(Constant) 30% damage up against Aesir
All Allies Excluding Self
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 20% damage up against Aesir
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Charm Resistance 40% up
(Constant) Fear Resistance 40% up
(Constant) Stat Debuffs Nullified
(Constant) 35% damage up against Aesir
All Allies Excluding Self
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 25% damage up against Aesir
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Charm Resistance 60% up
(Constant) Fear Resistance 60% up
(Constant) Stat Debuffs Nullified
(Constant) 40% damage up against Aesir
All Allies Excluding Self
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 30% damage up against Aesir
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Charm Resistance 80% up
(Constant) Fear Resistance 80% up
(Constant) Stat Debuffs Nullified
(Constant) 45% damage up against Aesir
All Allies Excluding Self
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 35% damage up against Aesir
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Charm Resistance 100% up
(Constant) Fear Resistance 100% up
(Constant) Stat Debuffs Nullified
(Constant) 50% damage up against Aesir
All Allies Excluding Self
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) 40% damage up against Aesir
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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