Dewy Blossom Scepis
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 40% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 22% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 42% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
320% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 24% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 44% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
340% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 26% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 46% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
360% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 28% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 48% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
380% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 30% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Ring x 3 turns*Only affects Water Element Heroes
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Fire element enemies x 3 turns
Self
Embolden x 3 turns
Fortify
Ally with the highest MATK
Fortify
All Enemies
Water Element Resistance 30% down x 3 turns
400% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Frostburn x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 back Enemies
Water Element Resistance 20% down x 3 turns
300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Therian, and Jotun heroes
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 10% up
[On Dodge] All Enemies
120% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) 20% damage up against Aesir
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) 25% damage up against Aesir
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 30% damage up against Aesir
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 35% damage up against Aesir
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) 40% damage up against Aesir
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 8% x 3 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 11% x 3 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 14% x 3 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 17% x 3 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) Ice Shot x 5 turns
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) Ice Shot x 5 turns
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) Ice Shot x 5 turns
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) Ice Shot x 5 turns
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) Ice Shot x 5 turns
All Allies
(Opener) Earth Element Resistance 10% up x 10 turns
(Constant) HP 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Enemies
(Opener) Water Element Resistance 8% down x 10 turns
All Allies
(Opener) Earth Element Resistance 15% up x 10 turns
(Constant) HP 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Enemies
(Opener) Water Element Resistance 11% down x 10 turns
All Allies
(Opener) Earth Element Resistance 20% up x 10 turns
(Constant) HP 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Enemies
(Opener) Water Element Resistance 14% down x 10 turns
All Allies
(Opener) Earth Element Resistance 25% up x 10 turns
(Constant) HP 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Enemies
(Opener) Water Element Resistance 17% down x 10 turns
All Allies
(Opener) Earth Element Resistance 30% up x 10 turns
(Constant) HP 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Enemies
(Opener) Water Element Resistance 20% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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