Holy Water Goddess Ioscprus
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Basic Info
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Action Skill
Element
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
400% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
500% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 5% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
420% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
510% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 6% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
440% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
520% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 7% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
460% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
530% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 8% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
480% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
540% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 9% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Sureshot x 3 turns
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Agitation
Frenzy x 2 turns
Quick x 2 turns
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 Enemies with the highest Dark Resistance
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
All Enemies
500% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Light Element Resistance 40% down x 3 turns
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
550% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
[On Grace]Self
Master x 2 turns
Shadow Clone x 2 turns
Recover 10% of max HP
[On Grace]All Allies
Skill Gauge 10% up
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 10% up
[On Counterattack] Counterattack Target
ATK 10% down x 3 turns
DEF 10% down x 3 turns
MATK 10% down x 3 turns
MDEF 10% down x 3 turns
Skill Gauge 20% down
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Aesir
(Constant) Damage up 10% against airborne enemies
All Allies
(Constant) 25% damage up against Aesir
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) 30% damage up against Aesir
(Constant) Damage up 20% against airborne enemies
All Allies
(Constant) 35% damage up against Aesir
(Constant) Damage up 25% against airborne enemies
All Allies
(Constant) 40% damage up against Aesir
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Constant) HP 10% up
(Constant) Pitchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Constant) HP 15% up
(Constant) Pitchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Constant) HP 20% up
(Constant) Pitchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Constant) HP 25% up
(Constant) Pitchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Constant) HP 30% up
(Constant) Pitchain Resistance 80% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Fang Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Colt Orb
Bull Orb
Lion Orb
Colt Orb
Redfruit Orb
Warrior Orb
Colt Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Colt Orb
Bull Orb
Boar Orb
Warrior Orb
Redfruit Orb
Dawnmist Orb
Dawnmist Orb
Redwyrm Orb
Luxfang Orb
Dawnmist Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Dawnmist Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Samurai Orb
Phoenix Orb
Fullmoon Orb
Phoenix Orb
Bishop Orb
Lava Orb
Sage Orb
Otho Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Phoenix Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Wicked Hawk Orb (Celestial)
Holy Wolf Orb (Celestial)
Wicked Wolf Orb (Celestial)
Holy Boar Orb (Celestial)
Holy Butterfly Orb (Celestial)
Shell Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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