Gluttony Scion Filsius
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Basic Info
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Action Skill
Element
All Allies
60% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
200% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
All Allies
62% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
206% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
All Allies
64% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
212% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
All Allies
66% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
218% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
All Allies
68% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
224% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
All Allies
70% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
230% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
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Limit Burst
All Enemies
40% ATK damage 5 times
All Allied Parties
ATK 10% up x 5 turns
DEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 8% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 11% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 14% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 17% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 20% up
All Allies
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Beasts
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Guard Orb
Agility Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Technique Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Knowledge Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Priest Orb
Technique Orb
Bull Orb
Wolf Orb
Wyrm Orb
Redfruit Orb
Luxsea Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxsea Orb
Hircus Orb
Pavo Orb
Aper Orb
Noxfang Orb
Redwyrm Orb
Noxsky Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Jupiter Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Gluttony Orb
Jupiter Orb
Uranus Orb
Fullmoon Orb
Whitewyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
60% ATK/MATK Shield x 3 turns
Stoneskin x 3 turns
200% ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
MDEF 10% down x 3 turns
DEF 10% down x 3 turns
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Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Light Element damage 10% up
(Constant) HP 10% up
Skill Crystal (Light) ×50
Harvest Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Light Element damage 15% up
(Constant) HP 15% up
Skill Crystal (Light) ×100
Harvest Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) HP 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Light Element damage 20% up
(Constant) HP 20% up
Skill Crystal (Light) ×150
Harvest Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) HP 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Light Element damage 25% up
(Constant) HP 25% up
Skill Crystal (Light) ×200
Harvest Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) HP 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) HP 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Light Element damage 30% up
(Constant) HP 30% up
Skill Crystal (Light) ×300
Harvest Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.