Vindicator Sigurd

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Sigurd
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    50% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 30% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    52% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 32% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 32% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 34% down x 3 turns

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    54% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 34% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 34% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 38% down x 3 turns

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    56% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 36% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 36% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 42% down x 3 turns

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    58% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 38% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 38% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 46% down x 3 turns

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    60% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 40% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 40% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 50% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Rebel Ignis
    Effect

    All Enemies

    100% Dark ATK damage 10 times

    All Allied Parties

    Quick x 5 turns
    Dark Resonance x 5 turns *Dark Element damage 10% up for each Dark Element Hero in the party.

    All Allies

    Frenzy x 5 turns
    Blade GuruEffective when HP is at 50% or higher

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Aura Charge (Con.)
    Skill Lv1

    Self

    (Constant) Uplift
    (Constant) ATK 22% up

    Skill Lv2

    Self

    (Constant) Uplift
    (Constant) ATK 29% up

    Skill Lv3

    Self

    (Constant) Uplift
    (Constant) ATK 36% up

    Skill Lv4

    Self

    (Constant) Uplift
    (Constant) ATK 43% up

    Skill Lv5

    Self

    (Constant) Uplift
    (Constant) ATK 50% up

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Dark element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,995
    260
    91
    228
    144
    120
    126
    141
    Max※1
    92,284
    15,057
    858
    11,756
    7,950
    3,095
    5,004
    5,527
    Max※2
    96,652
    15,542
    1,200
    12,295
    8,330
    3,406
    5,329
    5,846

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Guard Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Dark Link-Strike
    Effect

    All Allies

    Stat Debuffs Nullified x 3 turns
    Stoneskin x 3 turns

    Self

    50% Recovery Shield x 3 turns
    Dark Ring x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    80% Dark ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
    Burn x 3 turns *Only affects Aesir, Human, and Beast heroes

    3 Enemies with the highest ATK

    35% Dark ATK damage 5 times *Ignores Counterattacks
    ATK 30% down x 3 turns
    Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
    Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Enemies

    35% Dark ATK damage 5 times *Ignores Counterattacks
    DEF 30% down x 3 turns

    ●

    Limit Burst

    Name
    Erupting Punisher
    Effect

    All Enemies

    200% Dark ATK damage 10 times

    All Allied Parties

    Quick x 5 turns
    Dark Resonance x 5 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Brand Resistance 100% up x 5 turns
    Pitchain Resistance 100% up x 5 turns
    Recover 50% of max HP

    All Allies

    Frenzy x 5 turns
    Blade GuruEffective when HP is at 50% or higher

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Hell Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Constant) DEF 8% down

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Hell Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Constant) DEF 11% down

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Hell Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Constant) DEF 14% down

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Hell Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Constant) DEF 17% down

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Hell Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Constant) DEF 20% down

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Armed (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Armed *Dark element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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