Vindicator Sigurd
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Basic Info
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Action Skill
Element
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
50% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 30% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 30% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
52% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 32% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 32% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 34% down x 3 turns
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
54% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 34% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 34% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 38% down x 3 turns
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
56% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 36% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 36% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 42% down x 3 turns
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
58% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 38% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 38% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 46% down x 3 turns
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
60% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 40% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 40% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 50% down x 3 turns
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Limit Burst
All Enemies
100% Dark ATK damage 10 times
All Allied Parties
Quick x 5 turns
Dark Resonance x 5 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
All Allies
Frenzy x 5 turns
Blade GuruEffective when HP is at 50% or higher
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Constant) Uplift
(Constant) ATK 22% up
Self
(Constant) Uplift
(Constant) ATK 29% up
Self
(Constant) Uplift
(Constant) ATK 36% up
Self
(Constant) Uplift
(Constant) ATK 43% up
Self
(Constant) Uplift
(Constant) ATK 50% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Allies
(Constant) Apocalypse Liberation
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Guard Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Wrath Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Whitewyrm Orb
Champion Orb
Wrath Orb
Venus Orb
Mars Orb
Fullmoon Orb
Whitewyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Stat Debuffs Nullified x 3 turns
Stoneskin x 3 turns
Self
50% Recovery Shield x 3 turns
Dark Ring x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
80% Dark ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
35% Dark ATK damage 5 times *Ignores Counterattacks
MATK 30% down x 3 turns
Flamechain x 3 turns *Only affects Aesir, Human, and Beast heroes
Burn x 3 turns *Only affects Aesir, Human, and Beast heroes
3 Enemies with the highest ATK
35% Dark ATK damage 5 times *Ignores Counterattacks
ATK 30% down x 3 turns
Dark Wound x 3 turns *Only affects Aesir, Human, and Beast heroes
Shadowbound x 3 turns *Only affects Aesir, Human, and Beast heroes
All Enemies
35% Dark ATK damage 5 times *Ignores Counterattacks
DEF 30% down x 3 turns
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Limit Burst
All Enemies
200% Dark ATK damage 10 times
All Allied Parties
Quick x 5 turns
Dark Resonance x 5 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Brand Resistance 100% up x 5 turns
Pitchain Resistance 100% up x 5 turns
Recover 50% of max HP
All Allies
Frenzy x 5 turns
Blade GuruEffective when HP is at 50% or higher
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Constant) DEF 8% down
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Constant) DEF 11% down
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Constant) DEF 14% down
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Constant) DEF 17% down
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Constant) DEF 20% down
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Armed
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.