Catalyst Bergelmir
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Basic Info
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Action Skill
Element
Front Enemy
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
Front Enemy
166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
DEF 10% down x 3 turns
2 front Enemies
166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 10% down x 3 turns
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
MATK 6% up x 3 turns
Front Enemy
182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
DEF 20% down x 3 turns
2 front Enemies
182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 20% down x 3 turns
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
MATK 12% up x 3 turns
Front Enemy
198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
DEF 30% down x 3 turns
2 front Enemies
198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 30% down x 3 turns
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
MATK 18% up x 3 turns
Front Enemy
214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
DEF 40% down x 3 turns
2 front Enemies
214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 40% down x 3 turns
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
MATK 24% up x 3 turns
Front Enemy
230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
DEF 50% down x 3 turns
2 front Enemies
230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 50% down x 3 turns
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
40% ATK damage 6 times
All Allied Parties
ATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
ATK 30% up x 30 seconds
Earth Element damage 20% up x 30 seconds
All Allies
Berserk x 10 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 10% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 15% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 25% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 30% up
Self
(Constant) 2% Regain
Self
(Constant) 4% Regain
Self
(Constant) 6% Regain
Self
(Constant) 8% Regain
Self
(Constant) 10% Regain
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Guard Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Wrath Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Whitewyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Front Enemy
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
4 front Enemies
150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
All Allies
Sureshot x 3 turns
Stat Debuffs Nullified x 3 turns
ATK 50% up x 3 turns
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 8% damage up against Beasts
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 11% damage up against Beasts
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 14% damage up against Beasts
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) DEF 18% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 17% damage up against Beasts
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 21% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) DEF 24% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 27% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) DEF 30% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 20% damage up against Beasts
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Earth Element damage 10% up
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) HP 18% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) HP 21% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) HP 24% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Earth Element damage 20% up
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) HP 27% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Earth) ×250
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) HP 30% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Earth Element damage 30% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Earth Element damage 40% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Earth Element damage 50% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.