Wrath Scion Mogthrasir
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Basic Info
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Action Skill
Element
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
Skill Gauge 3% up
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
Skill Gauge 6% up
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
Skill Gauge 9% up
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
Skill Gauge 12% up
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
Skill Gauge 15% up
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Allies
(Constant) All Stats 2% up
All Allies
(Constant) All Stats 4% up
All Allies
(Constant) All Stats 6% up
All Allies
(Constant) All Stats 8% up
All Allies
(Constant) All Stats 10% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Knight Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Knowledge Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Wrath Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Swordmaster Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Frozen Land Orb
Brave Orb
Brave Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Fire Ring x 3 turns
Enemy with the highest ATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest MATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest ACC
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest EVA
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Enemy with the highest SPD
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Self
50% Recovery Shield x 3 turns
160% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Allies
All Stats 10% up x 3 turns
●
Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) All Stats 10% up
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) All Stats 15% up
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) All Stats 20% up
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) DEF 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) All Stats 25% up
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) DEF 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) DEF 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) All Stats 30% up
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 28
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 20% up
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 29
Self
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 30
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 40% up
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 31
Self
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 32
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 60% up
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 33
Self
(Constant) Damage up 40% against grounded enemies
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 34
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 80% up
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 35
Self
(Constant) Damage up 50% against grounded enemies
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
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Awakening Lv 36
3 Allies with the highest ATK
(Constant) Blight Warp Resistance 100% up
Skill Crystal (Fire) ×100
War God High Rune (Fire) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.