Outcast Eliphia
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Basic Info
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Action Skill
Element
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 30% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 30% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 34% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 32% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
DEF 6% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 38% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 34% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
DEF 12% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 42% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 36% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
DEF 18% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 46% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 38% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
DEF 24% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Resolute x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Quick x 3 turns
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Dark Ring x 3 turns
2 front Allies
Fortify
2 front Enemies
Status Ailment Resistance 60% down x 3 turns
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Shade x 3 turns *Only affects Grounded Heroes
All Enemies
Despair *Extends status ailments by 1 turn(s)
Shadowbound x 3 turns *Only affects Airborne Heroes
Dark Element Resistance 50% down x 3 turns
666% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 60% down
Erode 40% x 3 turns*Ignores Grace
Corrupt x 3 turns*Ignores Grace
Exhaust x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)
DEF 30% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MATK 10% up
Self
(Opener) Status Ailment Resistance 60% up x 10 turns
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MATK 15% up
Self
(Opener) Status Ailment Resistance 60% up x 10 turns
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MATK 20% up
Self
(Opener) Status Ailment Resistance 60% up x 10 turns
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MATK 25% up
Self
(Opener) Status Ailment Resistance 60% up x 10 turns
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MATK 30% up
Self
(Opener) Status Ailment Resistance 60% up x 10 turns
Self
(Opener) Skill Gauge 2% up
(Constant) ATK 8% up
(Constant) MATK 8% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 4% up
(Constant) ATK 11% up
(Constant) MATK 11% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 6% up
(Constant) ATK 14% up
(Constant) MATK 14% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 8% up
(Constant) ATK 17% up
(Constant) MATK 17% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 10% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) Damage up 10% against Magic enemies
(Constant) Uplift
(Opener) Corrupt Resistance 20% up x 15 turns
Self
(Constant) Immortal *Cannot stack
(Opener) Shadow Clone x 3 turns
All Allies
(Constant) Damage up 15% against Magic enemies
(Constant) Uplift
(Opener) Corrupt Resistance 40% up x 15 turns
Self
(Constant) Immortal *Cannot stack
(Opener) Shadow Clone x 3 turns
All Allies
(Constant) Damage up 20% against Magic enemies
(Constant) Uplift
(Opener) Corrupt Resistance 60% up x 15 turns
Self
(Constant) Immortal *Cannot stack
(Opener) Shadow Clone x 3 turns
All Allies
(Constant) Damage up 25% against Magic enemies
(Constant) Uplift
(Opener) Corrupt Resistance 80% up x 15 turns
Self
(Constant) Immortal *Cannot stack
(Opener) Shadow Clone x 3 turns
All Allies
(Constant) Damage up 30% against Magic enemies
(Constant) Uplift
(Opener) Corrupt Resistance 100% up x 15 turns
Self
(Constant) Immortal *Cannot stack
(Opener) Shadow Clone x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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