Summer Treats Elineige
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
All Enemies
200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
250% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
350% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
400% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
Skill Gauge 2% up
All Enemies
220% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
270% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
320% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
370% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
420% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
Skill Gauge 4% up
All Enemies
240% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
290% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
340% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
390% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
440% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
Skill Gauge 6% up
All Enemies
260% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
310% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
360% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
410% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
460% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
Skill Gauge 8% up
All Enemies
280% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
330% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
380% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
430% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
480% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
All Allies
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Dark Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Feint x 3 turns
100% Dark ATK Damage Counterattack x 3 turns
All Stats 50% up x 3 turns
Skill Gauge 10% up
All Enemies
300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 30% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes
4 front Enemies
350% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
3 front Enemies
400% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
2 front Enemies
450% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Front Enemy
500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] All Allies
Skill Gauge 10% up
[On Counterattack] All Enemies
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Front Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Counterattack] Back Enemy
100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Dark ATK damage 3 times
All Allies in Raid Battle
Dark Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
3 Allies with the highest ATK
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
All Allied Dark Element Heroes
(Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns
3 Allies with the highest ATK
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
All Allied Dark Element Heroes
(Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns
3 Allies with the highest ATK
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
All Allied Dark Element Heroes
(Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns
3 Allies with the highest ATK
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
All Allied Dark Element Heroes
(Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns
3 Allies with the highest ATK
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
All Allied Dark Element Heroes
(Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
All Enemies
(Opener) Blind x 5 turns
3 Allies with the highest ATK
(Constant) All Stats 8% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
All Enemies
(Opener) Blind x 5 turns
3 Allies with the highest ATK
(Constant) All Stats 11% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
All Enemies
(Opener) Blind x 5 turns
3 Allies with the highest ATK
(Constant) All Stats 14% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
All Enemies
(Opener) Blind x 5 turns
3 Allies with the highest ATK
(Constant) All Stats 17% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
All Enemies
(Opener) Blind x 5 turns
3 Allies with the highest ATK
(Constant) All Stats 20% up
All Allies
(Constant) 10% damage up against Humans
(Constant) Damage up 10% against grounded enemies
All Allies
(Constant) 15% damage up against Humans
(Constant) Damage up 15% against grounded enemies
All Allies
(Constant) 20% damage up against Humans
(Constant) Damage up 20% against grounded enemies
All Allies
(Constant) 25% damage up against Humans
(Constant) Damage up 25% against grounded enemies
All Allies
(Constant) 30% damage up against Humans
(Constant) Damage up 30% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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