Fashionista Raspi
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Basic Info
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Action Skill
Element
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Grace]Front Ally Row
Skill Gauge 5% up
[On Grace]Back Ally Row
Skill Gauge 5% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
DEF 5% down x 3 turns
MDEF 5% down x 3 turns
[On Grace]Front Ally Row
Skill Gauge 6% up
[On Grace]Back Ally Row
Skill Gauge 6% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
[On Grace]Front Ally Row
Skill Gauge 7% up
[On Grace]Back Ally Row
Skill Gauge 7% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
DEF 15% down x 3 turns
MDEF 15% down x 3 turns
[On Grace]Front Ally Row
Skill Gauge 8% up
[On Grace]Back Ally Row
Skill Gauge 8% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Front Ally Row
Skill Gauge 9% up
[On Grace]Back Ally Row
Skill Gauge 9% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Water element enemies x 3 turns
Status Ailment Resistance 70% up x 3 turns
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher
Self
All Stats 50% up x 3 turns
Stoneskin x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher
3 front Enemies
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Corrupt x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Exhaust x 3 turns*Ignores Grace
Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
Earth Element Resistance 30% down x 3 turns
All Enemies
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
DEF 25% down x 3 turns
MDEF 25% down x 3 turns
[On Grace]Front Ally Row
Skill Gauge 10% up
[On Grace]Back Ally Row
Skill Gauge 10% up
[On Counterattack] Front Enemy Row
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
ATK 10% down x 3 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 10% up
(Constant) ATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 15% up
(Constant) ATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 20% up
(Constant) ATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 25% up
(Constant) ATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 30% down x 10 turns
(Opener) MDEF 30% down x 10 turns
3 Allies with the highest ATK
(Constant) HP 30% up
(Constant) ATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) 20% damage up against Therians
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) 25% damage up against Therians
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 30% damage up against Therians
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 35% damage up against Therians
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) 40% damage up against Therians
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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