Wild Floret Seraphel
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Basic Info
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Action Skill
Element
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 30% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 5% down x 3 turns
MDEF 5% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
180% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 31% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 6% down x 3 turns
MDEF 6% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
200% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 32% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 7% down x 3 turns
MDEF 7% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
220% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 33% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 8% down x 3 turns
MDEF 8% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
240% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 34% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 9% down x 3 turns
MDEF 9% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
260% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 35% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
280% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
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Limit Burst
All Enemies
100% Water ATK damage 5 times
4 Enemies with the lowest Water Resistance
100% Water ATK damage
3 Enemies with the lowest Water Resistance
100% Water ATK damage
2 Enemies with the lowest Water Resistance
100% Water ATK damage
Enemy with the lowest Water Resistance
100% Water ATK damage
All Allied Parties
Boon *Extends beneficial effects by 1 turn(s)
Water Element damage 50% up x 5 turns
Resuscitation x 5 turns
All Allies
Frenzy x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) All Stats 10% up
All Allies
(Constant) All Stats 15% up
All Allies
(Constant) All Stats 20% up
All Allies
(Constant) All Stats 25% up
All Allies
(Constant) All Stats 30% up
All Allies
(Opener) 80% Water ATK Damage Counterattack x 5 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 90% Water ATK Damage Counterattack x 5 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 100% Water ATK Damage Counterattack x 5 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 110% Water ATK Damage Counterattack x 5 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 120% Water ATK Damage Counterattack x 5 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 2 turns
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Stag Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Stag Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Stag Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxland Orb
Hircus Orb
Pavo Orb
Kitsune Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Kitsune Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Envy Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Elf)
Holy Wolf Orb (Elf)
Wicked Wolf Orb (Elf)
Holy Boar Orb (Elf)
Holy Butterfly Orb (Elf)
Shell Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Water Ring x 3 turns
Agitation
Stoneskin x 3 turns
HP 30% up x 3 turns
All Allies
Frenzy x 3 turns
Skill Gauge 20% up
150% Water ATK Damage Counterattack x 3 turns
Grace x 2
[On Counterattack] 2 Enemies with the lowest Water Resistance
Water Element Resistance 5% down x 3 turns
Slow x 3 turns
DEF 5% down x 3 turns
MDEF 5% down x 3 turns
[On Grace]All Allies
30% ATK/MATK Shield x 1 turn
130% Water ATK Damage Counterattack x 1 turn
3 Enemies with the lowest HP
30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns *Only affects Grounded Heroes
All Enemies
180% Water ATK damage *Ignores Barriers *Ignores Counterattacks
Silence x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
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Limit Burst
All Enemies
100% Water ATK damage 5 times
4 Enemies with the lowest Water Resistance
100% Water ATK damage
3 Enemies with the lowest Water Resistance
100% Water ATK damage
2 Enemies with the lowest Water Resistance
100% Water ATK damage
Enemy with the lowest Water Resistance
100% Water ATK damage
All Allied Parties
Boon *Extends beneficial effects by 1 turn(s)
Water Element damage 50% up x 5 turns
Resuscitation x 5 turns
All Allies
50% Recovery Shield x 5 turns
Frenzy x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
2 Allies with the highest ATK
(Constant) 10% damage up against ♂ Enemies
(Constant) ATK 8% up
2 Enemies with the highest MATK *Only affects ♂
(Opener) Silence x 3 turns
Skill Crystal (Water) ×50
Power Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
2 Allies with the highest ATK
(Constant) 15% damage up against ♂ Enemies
(Constant) ATK 11% up
2 Enemies with the highest MATK *Only affects ♂
(Opener) Silence x 3 turns
Skill Crystal (Water) ×100
Power Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
2 Allies with the highest ATK
(Constant) 20% damage up against ♂ Enemies
(Constant) ATK 14% up
2 Enemies with the highest MATK *Only affects ♂
(Opener) Silence x 3 turns
Skill Crystal (Water) ×150
Power Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
2 Allies with the highest ATK
(Constant) 25% damage up against ♂ Enemies
(Constant) ATK 17% up
2 Enemies with the highest MATK *Only affects ♂
(Opener) Silence x 3 turns
Skill Crystal (Water) ×200
Power Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
2 Allies with the highest ATK
(Constant) 30% damage up against ♂ Enemies
(Constant) ATK 20% up
2 Enemies with the highest MATK *Only affects ♂
(Opener) Silence x 3 turns
Skill Crystal (Water) ×300
Power Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.