Loving Crusader Darkness

  • ©2024 Natsume Akatsuki, Kurone Mishima/KADOKAWA/KONOSUBA3 Partners

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Loving Crusader Darkness
    Type
    Race
    Human
    Gender
    ♀
    Collab
    KONOSUBA3

    ●

    Action Skill

    Element

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    100% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 34% up x 3 turns
    MATK 34% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    104% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 38% up x 3 turns
    MATK 38% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    108% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 42% up x 3 turns
    MATK 42% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    112% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 46% up x 3 turns
    MATK 46% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    116% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Name
    It's Too Perfect! ...I Can't Take It Anymore!
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns
    Stoneskin x 3 turns
    ATK 50% up x 3 turns
    MATK 50% up x 3 turns
    DEF 50% up x 3 turns
    MDEF 50% up x 3 turns
    Recover 30% of max HP x 3 turns

    Self

    Fortify
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    HP 50% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns

    Ally with the highest MATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher

    Ally with the highest ATK

    Fortify
    Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    120% Earth ATK damage 5 times
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    [On Fortify] Self

    Status Ailment Resistance 100% up x 3 turns
    Recover 100% of max HP
    Quick x 5 turns
    Frenzy x 5 turns
    Master x 5 turns

    [On Grace]Self

    Status Ailment Resistance 60% up x 2 turns
    ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 10% up
    Quick x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Darkness Burst
    Effect

    Front Enemy

    500% Earth ATK damage 3 times

    All Allies in Raid Battle

    Earth Element damage 50% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Stoneskin x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 10% up

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 15% up

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 25% up

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 30% up

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 5% damage up against ♀ Enemies
    (Constant) Damage up 5% against Water element enemies

    Skill Lv2

    All Allies

    (Constant) 8% damage up against ♀ Enemies
    (Constant) Damage up 8% against Water element enemies

    Skill Lv3

    All Allies

    (Constant) 11% damage up against ♀ Enemies
    (Constant) Damage up 11% against Water element enemies

    Skill Lv4

    All Allies

    (Constant) 14% damage up against ♀ Enemies
    (Constant) Damage up 14% against Water element enemies

    Skill Lv5

    All Allies

    (Constant) 17% damage up against ♀ Enemies
    (Constant) Damage up 17% against Water element enemies

    Skill Lv6

    All Allies

    (Constant) 20% damage up against ♀ Enemies
    (Constant) Damage up 20% against Water element enemies

    Name
    Dignity of a Noble (When She Has It, Anyway) (Con)
    Skill Lv1

    Self

    (Constant) Uplift
    (Constant) Tempered

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,171
    215
    117
    205
    130
    156
    130
    141
    Max※1
    105,391
    13,273
    1,570
    9,875
    9,328
    3,864
    4,836
    4,445
    Max※2
    109,885
    13,764
    1,914
    10,375
    9,685
    4,184
    5,190
    4,768

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

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