Loving Crusader Darkness
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
100% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 34% up x 3 turns
MATK 34% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
104% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 38% up x 3 turns
MATK 38% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
108% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 42% up x 3 turns
MATK 42% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
112% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 46% up x 3 turns
MATK 46% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
116% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
All Allies
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
Stat Debuffs Nullified x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Agitation
Stoneskin x 3 turns
ATK 50% up x 3 turns
MATK 50% up x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Recover 30% of max HP x 3 turns
Self
Fortify
Grace x 3
Earth Ring x 3 turns<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
HP 50% up x 3 turns
Defend All Allies with HP 80% or lower x 3 turns
Ally with the highest MATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Earth Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 5 or higher
Ally with the highest ATK
Fortify
Status Ailment Resistance 80% up x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Skill Gauge 10% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
120% Earth ATK damage 5 times
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
[On Fortify] Self
Status Ailment Resistance 100% up x 3 turns
Recover 100% of max HP
Quick x 5 turns
Frenzy x 5 turns
Master x 5 turns
[On Grace]Self
Status Ailment Resistance 60% up x 2 turns
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 10% up
Quick x 2 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
Front Enemy
500% Earth ATK damage 3 times
All Allies in Raid Battle
Earth Element damage 50% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Stoneskin x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 10% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 15% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 25% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 30% up
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) 5% damage up against ♀ Enemies
(Constant) Damage up 5% against Water element enemies
All Allies
(Constant) 8% damage up against ♀ Enemies
(Constant) Damage up 8% against Water element enemies
All Allies
(Constant) 11% damage up against ♀ Enemies
(Constant) Damage up 11% against Water element enemies
All Allies
(Constant) 14% damage up against ♀ Enemies
(Constant) Damage up 14% against Water element enemies
All Allies
(Constant) 17% damage up against ♀ Enemies
(Constant) Damage up 17% against Water element enemies
All Allies
(Constant) 20% damage up against ♀ Enemies
(Constant) Damage up 20% against Water element enemies
Self
(Constant) Uplift
(Constant) Tempered
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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