Darkness
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Basic Info
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Action Skill
Element
All Enemies
60% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
All Enemies
64% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
All Enemies
68% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
All Enemies
72% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
All Enemies
76% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
All Enemies
80% Light ATK damage 5 times
Self
ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
DEF 50% up x 3 turns
MDEF 50% up x 3 turns
Status Ailment Resistance 60% up x 3 turns
Defend All Allies with HP 60% or lower x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Clumsy
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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