Teahouse Waitress Elm
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Basic Info
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Action Skill
Element
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
400% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Skill Gauge 2% up
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
420% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Skill Gauge 4% up
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
440% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Skill Gauge 6% up
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
460% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Skill Gauge 8% up
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
480% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
All Allies
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Frenzy x 3 turns
Agitation
Damage up 30% against Dark element enemies x 3 turns
Grace x 3
Skill Gauge 10% up
Self
All Stats 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
300% Light ATK Damage Counterattack x 3 turns
All Enemies
Status Ailment Resistance 40% down x 3 turns
Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
Light Element Resistance 30% down x 3 turns
500% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
Skill Gauge 50% down
[On Counterattack] Counterattack Target
Skill Gauge 20% down
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light ATK damage 3 times
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Shadow Clone x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Elves
(Constant) 10% damage up against Celestials
All Allies
(Constant) 25% damage up against Elves
(Constant) 15% damage up against Celestials
All Allies
(Constant) 30% damage up against Elves
(Constant) 20% damage up against Celestials
All Allies
(Constant) 35% damage up against Elves
(Constant) 25% damage up against Celestials
All Allies
(Constant) 40% damage up against Elves
(Constant) 30% damage up against Celestials
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Allied Light Element Heroes
(Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns
All Airborne Enemies
(Opener) Thunderchain x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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