Heroic Spellsword Dielle

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Heroic Spellsword Dielle
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 30% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 22% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 31% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 24% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 32% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 26% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 33% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 28% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 34% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Flower Flash
    Effect

    All Allies

    Skill Gauge 30% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
    Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
    Sureshot x 3 turns
    Feint x 3 turns
    Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher

    Self

    Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
    Embolden x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Fortify

    Back Ally

    Fortify

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
    Erode 35% x 3 turns*Ignores Grace
    Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher

    4 back Enemies

    Earth Element Resistance 20% down x 3 turns
    30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
    Skill Gauge 40% down

    2 back Enemies

    DEF 50% down x 3 turns
    30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Self

    Frenzy x 2 turns
    Skill Gauge 5% up

    [On Dodge] All Enemies

    120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 5% down
    DEF 10% down x 2 turns
    MDEF 10% down x 2 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 25% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 20% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 30% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 35% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 40% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 40% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 50% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) 10% damage up against ♀ Enemies

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) 15% damage up against ♀ Enemies

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) 20% damage up against ♀ Enemies

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Aesir
    (Constant) 25% damage up against ♀ Enemies

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Aesir
    (Constant) 30% damage up against ♀ Enemies

    Name
    Intrepid Heart (Op/Con)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Opener) Fire Element Resistance 10% up x 10 turns
    (Constant) Uplift
    (Constant) HP 10% up

    All Enemies

    (Opener) Earth Element Resistance 8% down x 10 turns

    Skill Lv2

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Opener) Fire Element Resistance 15% up x 10 turns
    (Constant) Uplift
    (Constant) HP 15% up

    All Enemies

    (Opener) Earth Element Resistance 11% down x 10 turns

    Skill Lv3

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Opener) Fire Element Resistance 20% up x 10 turns
    (Constant) Uplift
    (Constant) HP 20% up

    All Enemies

    (Opener) Earth Element Resistance 14% down x 10 turns

    Skill Lv4

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Opener) Fire Element Resistance 25% up x 10 turns
    (Constant) Uplift
    (Constant) HP 25% up

    All Enemies

    (Opener) Earth Element Resistance 17% down x 10 turns

    Skill Lv5

    Self

    (Constant) Skill Gauge Down Nullified

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns

    All Allies

    (Opener) Fire Element Resistance 30% up x 10 turns
    (Constant) Uplift
    (Constant) HP 30% up

    All Enemies

    (Opener) Earth Element Resistance 20% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    226
    123
    205
    132
    156
    128
    141
    Max※1
    80,469
    14,204
    1,593
    7,195
    7,424
    6,144
    5,464
    6,177
    Max※2
    84,963
    14,696
    1,937
    7,695
    7,781
    6,464
    5,819
    6,502

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

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