Vindicator Loki
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Basic Info
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Action Skill
Element
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 30% down x 3 turns
120% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
220% Fire ATK damage *Ignores Shields
2 front Enemies
220% Fire ATK damage *Ignores Shields
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 42% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 34% down x 3 turns
136% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
236% Fire ATK damage *Ignores Shields
2 front Enemies
236% Fire ATK damage *Ignores Shields
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 44% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 38% down x 3 turns
152% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
252% Fire ATK damage *Ignores Shields
2 front Enemies
252% Fire ATK damage *Ignores Shields
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 46% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 42% down x 3 turns
168% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
268% Fire ATK damage *Ignores Shields
2 front Enemies
268% Fire ATK damage *Ignores Shields
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 48% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 46% down x 3 turns
184% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
284% Fire ATK damage *Ignores Shields
2 front Enemies
284% Fire ATK damage *Ignores Shields
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 50% down x 3 turns
200% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
300% Fire ATK damage *Ignores Shields
2 front Enemies
300% Fire ATK damage *Ignores Shields
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Limit Burst
Enemy with the lowest HP
100% Fire ATK damage
Enemy with the lowest ATK
110% Fire ATK damage
Enemy with the lowest DEF
120% Fire ATK damage
Enemy with the lowest MATK
130% Fire ATK damage
Enemy with the lowest MDEF
140% Fire ATK damage
Enemy with the lowest SPD
150% Fire ATK damage
Enemy with the lowest EVA
160% Fire ATK damage
Enemy with the lowest ACC
170% Fire ATK damage
All Allies
Blade GuruEffective when HP is at 50% or higher
ATK 30% up x 3 turns
All Allied Parties
Fire Ring x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
2 front Allies
(Constant) 10% damage up against ♀ Enemies
(Constant) ATK 10% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 front Allies
(Constant) 15% damage up against ♀ Enemies
(Constant) ATK 15% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 front Allies
(Constant) 20% damage up against ♀ Enemies
(Constant) ATK 20% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 front Allies
(Constant) 25% damage up against ♀ Enemies
(Constant) ATK 25% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 front Allies
(Constant) 30% damage up against ♀ Enemies
(Constant) ATK 30% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
All Allies
(Constant) Fire Element damage 10% up
(Constant) 10% damage up against Aesir
All Allies
(Constant) Fire Element damage 15% up
(Constant) 15% damage up against Aesir
All Allies
(Constant) Fire Element damage 20% up
(Constant) 20% damage up against Aesir
All Allies
(Constant) Fire Element damage 25% up
(Constant) 25% damage up against Aesir
All Allies
(Constant) Fire Element damage 30% up
(Constant) 30% damage up against Aesir
All Allies
(Constant) Apocalypse Armed
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Frenzy x 3 turns
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Stoneskin x 3 turns
Feint x 3 turns
Status Ailment Resistance 60% up x 3 turns
[On Dodge] Front Enemy
100% Fire ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 30% down x 3 turns
120% Fire ATK damage *Ignores Shields
3 front Enemies
Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
220% Fire ATK damage *Ignores Shields
2 front Enemies
220% Fire ATK damage *Ignores Shields
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Limit Burst
Enemy with the lowest HP
200% Fire ATK damage
Enemy with the lowest ATK
220% Fire ATK damage
Enemy with the lowest DEF
240% Fire ATK damage
Enemy with the lowest MATK
260% Fire ATK damage
Enemy with the lowest MDEF
280% Fire ATK damage
Enemy with the lowest SPD
300% Fire ATK damage
Enemy with the lowest EVA
320% Fire ATK damage
Enemy with the lowest ACC
340% Fire ATK damage
All Allies
Brand Resistance 100% up x 5 turns
Pitchain Resistance 100% up x 5 turns
Recover 50% of max HP
Blade GuruEffective when HP is at 50% or higher
ATK 30% up x 3 turns
All Allied Parties
Fire Ring x 5 turns
Fire Resonance x 5 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Opener) Skill Gauge 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 8% down
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Opener) Skill Gauge 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 11% down
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Opener) Skill Gauge 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 14% down
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Opener) Skill Gauge 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 17% down
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Opener) Skill Gauge 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 20% down
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Liberation
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.